Monday, August 10, 2009
OMAC
Written by Jack Kirby; Art by Kirby, Mike Royer and D. Bruce Berry; Cover by Kirby and Royer
Witness the early tales of Jack Kirby's legendary creation O.M.A.C. in this hardcover collecting stories from O.M.A.C. #1-8 (1974-1975) plus artwork from WHO'S WHO! In one of his last major works for DC, Kirby envisions a 1984-inspired dystopia starring corporate nobody Buddy Blank, who is changed by a satellite called Brother Eye into the super-powered O.M.A.C. (One Man Army Corps). Enlisted by the Global Peace Agency, who police the world using pacifistic means, O.M.A.C. battles the forces of conformity in this short-lived but legendary series!
Editors;
Legendary,if you conceived crap as legendary.With a look for nestalgic collectors of jack Kirby,but don't roll you eyes of start racking your weener,saying this is great-Kirby is God-because he isn't nor was anything at DC,unless believe all bs by fans and brown nosing creators, and buy hype
Doc Thompson
Thu, June 5th, 2008 at 8:30PM (PDT)
Text Size
Decrease Increase Between the premature halt of his "Fourth World" saga at DC and his return to Marvel in the mid-1970s, Jack Kirby birthed a vision of the future that featured a hero with a blue Mohawk, a giant eyeball in space, Fancy Freddy Sparga, and the mysterious Dr. Skuba. I'm talking, of course, about "O.M.A.C.: One Man Army Corps," which DC has recently released as a hardcover collected edition, using the same cover design as the "Fourth World Omnibus" series. According to the Mark Evanier introduction -- and he would know -- "O.M.A.C." came about because Kirby needed something new to draw to fulfill his monthly DC quota of 15 pages a week. That's right, fifteen pages. Per week. And Kirby was in charge of writing, penciling, and editing each one of those pages. With "The Demon," and "Mister Miracle" at an end, and the success of his post-apocalyptic "Kamandi" series, Kirby was nudged toward another futuristic concept. He'd had an idea for a "Captain America in the future" comic at Marvel a few years earlier, but he decided against it. So take one part future-Cap, one part Kamandi, 98 parts Kirby genius, and mix them in a super-space blender, and -- presto! -- "O.M.A.C.: One Man Army Corps."
The series only lasted eight issues -- all of which completely written and drawn by Kirby. Issue #8 even ends with a question, "Is this -- the end?" The answer: I guess so. Because no more Kirby "O.M.A.C." issues were ever released. So the question for today's reader becomes: "Is this hardcover edition worth my twenty-five bucks? Or is this just a desperate money-grab by DC since the Fourth World Omnibuses sold a few copies?" My answers: yes, and yes. A desperate money-grab though it may be -- as everyone seems willing to put out Kirby hardcovers all of a sudden, at Marvel, DC, and even Image -- it's still Kirby in his prime. I've argued for years, to anyone who would listen -- which was a small population, to be sure -- that Kirby's 1970s work was far more transcendent and dynamic than anything he produced in collaboration with Stan Lee a decade earlier. Yes, the "Fantastic Four" run is phenomenal, but Kirby got even better as an artist once he began doing his own stuff in the Bronze Age. His page layouts exploded, his characters became even more geometric, and his ideas become weirder and weirder (in a great way).
"O.M.A.C." isn't one of his strangest concepts, but it's a solid example of his work during that era. It fails to reach the cosmic heights of either the "Fourth World" stuff or his later "Eternals" series, and it doesn't have the manic strangeness of "Kamandi," but it's still a series about a Mohawk-sporting super-cop from the future, who hangs out with faceless dudes, and was madly in love with a "build-a-friend" doll.
In the introduction, Evanier also talks about how much more "real" and relevant this series has become since it first premiered. He indicates that we are "edging closer to the era of Buddy Blank," and that has made him appreciate this long-underappreciated series all the more. With all due respect to Evanier, I don't think relevance is what makes "O.M.A.C." work. What makes it work and what makes it worth your time is the madness of Dr. Skuba, who attempts to corner the market on water by sucking up all of the oceans into handy-dandy "bars" he can carry around in his flying red ship. Or Mr. Big, who rents out an entire city for his own private amusement, until O.M.A.C. busts in to stop the fun. Or the double-page spreads of fresh young bodies getting sold to the highest bidder, for brain transplants!
Admittedly, D. Bruce Berry is not Kirby's best inker, and he embellishes the bulk of the issues in this story (although Mike Royer -- arguably the ideal Kirby inker -- does handle the first and the last). And some of these pages look and feel like they were just cranked out by Kirby working on fumes. But what amazing fumes they were! "Jack Kirby's O.M.A.C.: One Man Army Corps" may not be Kirby's best work, but it's still full of more energy and ideas than fifty other comics by anyone else. Is it worth the twenty-five bucks. You bet it is.
OMAC-ONE MAN ARMY CORPS ? OR ONE MAN ARMY CORPSE ?
In a strange parallel, Blank becomes O.M.A.C. to rescue his attractive co-worker, only to learn that she herself is a faux human created as a bomb; Blank indeed becomes much the same. There's an odd scene a few issues in where the GPA introduces the O.M.A.C. to its new volunteer parents, whose purpose is never quite explained (Blank, we presume, had parents of his own). There's a sense that the GPA recognizes they've stolen Blank's identity from him, even if they're not moved enough to release him, and so tries to offer a substitute for love without understanding the inherit impossibility of doing so.
Indeed there's much that was once genuine in "the world to come"--as Kirby's calls the future in which O.M.A.C. takes place--that's now been commodified. Blank's original employer Pseudo-People sold faux people for companionship, and later for assassination. The villain Mr. Big, in another story, rents an entire city for a private party, forcing the city residents to remain off the streets all night--and then he, too, turns the city into a trap for O.M.A.C.
Kibry's future is a world that money can buy anything, and anything that can be bought can be repurposed to kill--often in the pursuit of more money. Concepts like emotions have become commodities, and even as the story's hero fights his equivalent villains, it seems that neither the Peace Agency nor the villains are immune to the corruptive nature of this society, with O.M.A.C. caught in the middle.
Jack Kirby never finished his O.M.A.C. saga, ending the series rather abruptly, and his former assistant Mark Evanier in his introduction puzzles over, but never offers answers to, the story's meaning. Surely there's something just a little sinister intended in the Global Peace Agency, and an allegory hidden in the GPA having transformed Buddy Blank into the ultimate weapon and then inexplicably promoting him to an extent that no GPA member can give him orders, effectively ceding control of said weapon.
Also telling is the final story in which an increasingly sympathetic villain fights the GPA's Brother Eye satellite in a battle of man versus machine that leaves the reader unsure whom to root for.
Kirby's O.M.A.C. is deceptive--seemingly the story of a covert intelligence group that fights for peace, it's instead a treatise on the futility of that fight. Kirby presents O.M.A.C. as simultaneously a warrior and a victim, and in doing so reveals the shortfalls of the cause to which O.M.A.C. is drafted.
Constant readers know I'm not much for pre-Crisis storytelling, and indeed there's not much of a constant, driving plot in this O.M.A.C. collection, but the sheer volume of what Jack Kirby's trying to say here makes it worth the read (if not for the sheer number of Countdown to Final Crisis in-jokes I understand better now). Certainly this volume deserves a place on your bookshelf next to your other Jack Kirby omnibuses.
[Contains full covers, introduction by Mark Evanier, sketch pages. See more reviews of O.M.A.C. from Timothy Callahan, Val Jensen, and Paul Smith]
We rejoin the fight now with Countdown to Final Crisis Volume 3, coming up next
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One-Man Army Corps
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It has been suggested that this article or section be merged into OMAC (comics). (Discuss)
For the OMAC cyborgs, see OMAC (comics).
One-Man Army Corps (OMAC)
Cover to OMAC #6, with the original OMAC. Art by Jack Kirby.
Publication information
Publisher DC Comics
Created by Jack Kirby
In-story information
Alter ego Buddy Blank
Team affiliations Global Peace Agency
Abilities Superhuman strength, speed, durability and explosive energy generation provided by Brother Eye
OMAC (One-Man Army Corps) is a superhero comic book created in 1974 by Jack Kirby and published by DC Comics. The character was created towards the end of Kirby's contract with the publisher, following the cancellation of Kirby's New Gods[1], and was reportedly developed strictly due to Kirby needing to fill his monthly quota for 15 pages a week [2].
Contents [hide]
1 Publication history
2 Powers and abilities
3 Alternate versions
3.1 OMACs
3.2 Other
4 Other Media
4.1 Television
4.2 Video Games
4.3 Toys
5 Collected editions
6 References
7 External links
[edit] Publication history
Set in the near future ("the world that's coming"), OMAC is a corporate nobody named Buddy Blank who is changed via a "computer-hormonal operation done by remote control" by an A.I. satellite called Brother Eye into the super-powered One-Man Army Corps (OMAC)[3].
OMAC works for the Global Peace Agency (GPA), a group of faceless people who police the entire world using pacifistic weapons. The world balance is too dangerous for large armies, so OMAC is used as the main field enforcement agent for the Global Peace Agency[4]. The character intially becomes the Ares like war machine to save a female coworker at the Pseudo-People factory (manfactures of androids intitially intended as companions, but later developed as assassins). The coworker is revealed to be in actuallity a bomb, and Blank is left in the employ of the GPA, sacrificing his identity in their relentless war, with faux parents his only consolation and companions[5].
OMAC series lasted for eight issues(1974-1975), which was cancelled before the last storyline was completed, Kirby writing an abrupt ending to the series. Later, towards the end of Kamandi (after Kirby had left that title), OMAC was tied into the backstory and shown to be Kamandi's grandfather. An OMAC back-up feature by Jim Starlin was started in issue #59, but the title was cancelled after the first appearance. It would later finally see print in Warlord, and a new back-up series would also appear in that title (#37-39, 42-47). OMAC made appearances as a guest alongside Superman in DC Comics Presents #61.
In 1991 OMAC was featured in a four-issue prestige format limited series by comic artist and writer John Byrne that tied up loose ends left from previous stories. John Byrne would later reuse OMAC in his Generations 3 mini-series.
In Countdown to Final Crisis, Buddy Blank is featured as a retired, balding professor with a blond-haired grandson. In #34, Buddy Blank is mentioned but not seen, and is referred to as having direct contact with Brother Eye. He is contacted by Karate Kid and Una in Countdown #31, and appears in #28 and 27. A version of Buddy from Earth-51 appears in #6 and #5 where the Morticoccus virus is released. Buddy spends the rest of the time holed up in a bunker with his grandson who is revealed to be "Kamandi". In the final issue, Countdown to Final Crisis #1, Brother Eye rescues Buddy and his grandson from the ruins of Blüdhaven by turning him into a prototype OMAC with free will, resembling the original Jack Kirby OMAC.
[edit] Powers and abilities
Through interfacing with the Brother Eye satelite, via invisible beam to his receiver belt[6], Buddy Blank is transformed into OMAC and imbued with an array superhuman abilites. The base of abilities involve density control of Blank's body. Increase in density leads to an increase in super-strength and enhanced durability[7], while a decrease in density leads to flight and super-speed. Brother Eye could provide other abilites as well, such as self-repairing functions.
[edit] Alternate versions
[edit] OMACs
The modern OMAC. Cover to The OMAC Project #5. Art by Ladrönn.Main article: OMACs
The character, along with the Brother Eye satellite, was reimagined for the 2005-2006 Infinite Crisis story arc. OMACs are portrayed as cyborgs, humans whose bodies have been taken over via a nano-virus. The characters retain OMAC's familiar mohawk and Brother Eye symbol on their chest. The characters are featured in the OMAC Project limited series which leads up to Infinite Crisis, and subsequent OMAC limited series. The acronym has multiple meanings through the series: Observational Meta-human Activity Construct, [8], One-Man Army Corps[9], "Omni Mind And Community."[10]
[edit] Other
DC Comics', in its Tangent Comics imprint issue The Joker's Wild in 1998, self-parodied OMAC with a beta-version automated policeman called "Omegatech Mechanoid Armored Cop".
DC would later make a nod to OMAC during the DC One Million event in 1998. In Superboy 1,000,000, one of the future Superboys is known as Superboy OMAC, or "One Millionth Actual Clone", and the title of the story was "One Million And Counting", repeating the acronym. He appeared in the Superboy and Young Justice specials, as well as the DC One Million mini-series. His appearance is based on OMAC, and he gains increased power from Brother Eye.
In Kingdom Come, Alex Ross created a female version of OMAC named OWAC, (One-Woman Army Corps).
The One Million 80 Page Giant also introduced a female Luthor with OMAC elements who called herself the One Woman Adversary Chamber.
OMAC made a brief appearance in Elseworlds' JLA: Another Nail when all time periods meld together.
Some basic OMAC units resembling the first OMAC were featured in Final Crisis.
[edit] Other Media
[edit] Television
OMAC from Batman: Brave and the Bold episode When OMAC Attacks!.The original OMAC, Buddy Blank, will appear in the animated series Batman: The Brave and the Bold voiced by Jeff Bennett. In the episode "When OMAC Attacks!", OMAC battles Shrapnel in a long and destructive battle arranged by Equinox.[11] In this, Buddy did not know he was OMAC until Batman tells him his purpose. While OMAC handles Shrapnel, Batman interrogates and fights Equinox. Shrapnel is eventually brought to justice by OMAC, Buddy Blank bought time for Batman to stop a nuclear meltdown by distracting Equinox after he detransformed.
[edit] Video Games
Batman's ending in Mortal Kombat vs. DC Universe involves him creating "OMAC" (Outerworld Monitor and Auto Containment) robot versions of Batman to maintain the balance between Earthrealm and DC Universe. It is designed to monitor and trap invaders from different universes.
[edit] Toys
It was announced at New York Comic Con 2009 that OMAC will be released as a figure in the Justice League Unlimited toyline down the road.
[edit] Collected editions
Jack Kirby's O.M.A.C.: One Man Army Corps (hardcover, DC Comics, May 2008, ISBN 1401217907)[12]
[edit] References
^ http://www.amazon.com/Jack-Kirbys-O-M-C-Kirby/dp/1401217907
^ http://www.comicbookresources.com/?page=user_review&id=162
^ www.eeweems.com/artandartifice/paul_pope.html
^ http://collectededitions.blogspot.com/2009/03/review-jack-kirbys-omac-one-man-army.html
^ http://collectededitions.blogspot.com/2009/03/review-jack-kirbys-omac-one-man-army.html
^ http://warren-peace.blogspot.com/2008/06/vacation-guestblogstravaganza-jones.html
^ http://www.schoollibraryjournal.com/article/CA6611756.html?q=omac
^ The OMAC Project #1
^ The OMAC Project #5
^ The OMAC Project #6
^ worldsfinestonline.com/WF/bravebold/guides/s01.php
^ Jack Kirby's O.M.A.C.: One Man Army Corps profile at DC
[edit] External links
Review of Jack Kirby's O.M.A.C.: One Man Army Corps, Comic Book Resources
OMAC (Buddy Blank) at the Comic Book DB
OMAC (Michael Costner) at the Comic Book DB
OMACs at the Comic Book DB
OMAC (1974) at the Comic Book DB
OMAC: One Man Army Corps at the Comic Book DB
The OMAC Project at the Comic Book DB
OMAC (2006) at the Comic Book DB
Retrieved from "http://en.wikipedia.org/wiki/One-Man_Army_Corps"
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Published 1959
Posted by bob at 12:22 PM 2 comments
Saturday, June 25, 2005
OMAC #1 - Brother Eye and Buddy Blank
Brace yourselves for "The World That's Coming".
OMAC ##1 is some strange stuff even by 1970s Kirby standards. What can you make of a book that opens with a full page splash of a disassembled robot woman "Build-A-Friend" in a box saying "Hello -- Put me together and I will be your friend"? Just plain weird.
Also, kind of an unusual story structure for Kirby, as he opens with the climax of the story, then has a flashback to the origin building up to the first scene and then the conclusion. It works pretty well, as it moves the action right up to the front and sets up the rest of the issue nicely.
Anyway, after seeing OMAC bring down the Build-A-Friend shop, we flashback to his origin, as the faceless Global Peace Agency tell Dr. Myron Forest that they have selected Buddy Blank to be the subject of the OMAC Project, leaving Forest to activate the sleeping satellite Brother Eye. After a view of Buddy's life at the offices of Pseudo-People, Inc. and some bizarre scenes of their "psychology section", we see that he was befriended by the previously revealed to be a Build-A-Friend Lila, as part of an experiment in making lifelike beings. As Buddy stumbles onto the secret section and finds out the secret of Lila and the nefarious assassination plans she's to be part of, Brother Eye transforms him to OMAC.
A wonderful issue, brilliant in its almost pure oddball insanity, if Kirby comics were drugs this issue would be the equivalent of mainlining uncut Kirby. Even the artwork seems like a heightened pure version of Kirby. Not for the faint of heart or uninitiated.
If you say so.Me I saw it as crap,from a tired,old comic artist,with big rep in the industry and a multitude of fanatic,braindead fans.
Doc Thompson
Mike Royer inks the 20-page story and the cover (which is a flipped version of the original art Kirby did for the cover). Kirby also writes a text page about how rapidly the world has changed and will continue to change, including the mention that part of the inspiration for this issue comes from seeing the "autitronic robots" during a trip to Disneyland with his granddaughter.
Published 1974
Posted by bob at 11:04 PM 1 comments
First you can't a name like OMAC-which stands for One Man Army Corp.
One is the integer before two, and after zero. One is the first non-zero number in the natural numbers as well as the first odd number in the natural numbers.
Any number multiplied by one is the number as it is an identity for multiplication. As a result, one is its own factorial, its own square, its own cube and so on. One is also the empty product as any number multiplied by one is itself, which is the same as multiplying by no numbers at all.
Man
"Men" redirects here. For other uses, see Men (disambiguation).
Michelangelo's David is the classical image of youthful male beauty in Western art.A man is a male human. The term man (irregular plural: men) is used for an adult human male, while the term boy is the usual term for a human male child or adolescent human male. However, man is sometimes used to refer to humanity as a whole. Sometimes it is also used to identify a male human, regardless of age, as in phrases such as "Men's rights".
The term "manhood" is used to refer to the various qualities and characteristics attributed to men such as strength and male sexuality
An army (from Latin Armata "act of arming" via Old French armée), in the broadest sense, is the land-based armed forces of a nation. It may also include other branches of the military such as an air force. Within a national military force, the word Army may also mean a field army, which is an operational formation, usually made up of one or more corps.
A Corps (pronounced /ˈkɔər/ "core"; plural /ˈkɔərz/ spelled the same as singular; from French, from the Latin corpus "body") is either a large formation, or an administrative grouping of troops within an armed force with a common function such as Artillery or Signals representing an arm of service. Corps may also refer to a branch of service such as the United States Marine Corps, the Corps of Royal Marines, the Honourable Corps of Gentlemen at Arms, or the Corps of Commissionaires.
So,if you understand what those words mean,OMAC stands for a single or first,human male,act of arming or armed body or large formation or grouping or branch of the service.Does this actually say some big jerk,in blue and yellow or orange tight,with sideburns and mowhawk or does say something else ?It could a guy or a single group of solders in the army.
Omac and Buddy Blank,were just action comic meat puppets,with no real personality.The Global Peace Agency were a bunch of insentitive creeps,who took a smuck,with his permission and turned him into a hero.If you guys can't see how wrong this way,then I don't know what else to say.
Tuesday, July 28, 2009
Maveric Universe Wiki
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Saturday, July 25, 2009
2001;A Space Odyseey or Idiocy ?
<
2001: A Space Odyssey (comics)
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This article needs additional citations for verification.
Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (June 2009)
2001: A Space Odyssey
.
First appearance (1976)
Publication information
Publisher Marvel Comics
Schedule Monthly
Formats Original material for the series has been published as a set of ongoing series and one-shot comics.
Genre Science Fiction
Publication date Treasury
1976
Series
December 1976 - September 1977
Number of issues Treasury
1
Series
10
Creative team
Writer(s) Jack Kirby
Penciller(s) Jack Kirby
Inker(s) Treasury
Frank Giacoia
Series
Mike Royer
Letterer(s) Treasury
John Costanza
Series
Mike Royer
Colorist(s) Treasury
Marie Severin
Jack Kirby
Series
George Roussos
Janice Cohen
Glynis Wein
Petra Goldberg
Editor(s) Treasury
Jack Kirby
Series
Jack Kirby
Archie Goodwin
2001: A Space Odyssey was the name of an oversized comic book adaptation of the 1968 film of the same name as well as a monthly series, lasting ten issues, which expanded upon the concepts presented in the Stanley Kubrick film and the novel by Arthur C. Clarke. Jack Kirby wrote and pencilled both the adaptation and the series, which were published by Marvel Comics beginning in 1976.
Contents [hide]
1 Treasury edition
2 Monthly series
3 Clarke and Kubrick's thoughts on the series
4 Trivia
5 References
6 External links
Treasury edition
Marvel published the adaptation in its then-common treasury edition format featuring tabloid-sized pages of roughly twice the size of a normal comic book. The story is a close adaptation of the events of the film, but differs in the fact that Kirby incorporated additional dialog from two other sources: the Clarke/Kubrick novel, and a copy of an earlier draft script of the film that included the more colloquial-sounding version of HAL 9000, as originally voiced by actor Martin Balsam before Douglas Rain took over. In addition, the comic narrative captions describe the characters' thoughts and feelings, a significantly different approach from that taken by the film.
The treasury edition also contained a 10-page article entitled 2001: A Space Legacy written by David A. Kraft.
Monthly series
Shortly after the publication of the treasury edition, Kirby continued to explore the concepts of 2001 in a monthly comic book series of the same name, the first issue of which was dated December 1976. In this issue, Kirby followed the pattern established in the film. Once again the reader encounters a prehistoric man (Beast-Killer) who gains new insight upon encountering a monolith as did Moon-Watcher in the film. The scene then shifts, where a descendant of Beast-Killer is part of a space mission to explore yet another monolith. When he finds it, this monolith begins to transform the astronaut into a star child, called in the comic a New Seed.
Issues 1-6 of the series replay the same idea with different characters in different situations, both prehistoric and futuristic. In #7, the comic opens with the birth of a New Seed who then travels the galaxy witnessing the suffering that men cause each other. While the New Seed is unable or unwilling to prevent this devastation, he takes the essence of two doomed lovers and uses it to seed another planet with the potential for human life.
In issue #8 of the comic, Kirby introduces Mister Machine, who is later renamed Machine Man. Mister Machine is an advanced robot designated X-51. All the other robots in the X series go on a rampage as they achieve sentience and are destroyed. X-51, supported by both the love of his creator Dr. Abel Stack and an encounter with a monolith, transcends the malfunction that destroyed his siblings. After the death of Dr. Stack, X-51 takes the name Aaron Stack and begins to blend into humanity. Issues 9 and 10, the final issues of the series, continue the story of X-51 as he flees destruction at the hands of the Army. These issues contain no further appearances of the monolith and are better considered as the first installments of X-51's own Kirby-created series, Machine Man, which began the next year.
Clarke and Kubrick's thoughts on the series
It's well documented that Kubrick never approved any spinoffs or sequels to the original film, but licensing was not under his control.Clark's own series,I'm told worked much better than the Kirby trash.
In 1999, Clarke was contacted by Simon Atkinson, illustrator for 2001: Filming the Future and a regular on sci.space.history regarding his thoughts on the comic series. Clarke, however, remembered the series was printed, but had no recollection of ever having read it.[citation needed]
Trivia
Lists of miscellaneous information should be avoided. Please relocate any relevant information into appropriate sections or articles. (January 2008)
In Fantastic Four #176, when Impossible Man demands to have his own comic, Jack Kirby offers to put him in either Eternals or 2001: A Space Odyssey.
References
2001: A Space Odyssey (Treasury at the Grand Comic-Book Database
2001: A Space Odyssey (Treasury at the Comic Book DB
2001: A Space Odyssey (series at the Grand Comic-Book Database
2001: A Space Odyssey (series at the Comic Book DB
External links
This section includes a list of references or external links, but its sources remain unclear because it has insufficient inline citations. Please help to improve this article by introducing more precise citations where appropriate. (June 2009)
2001: The Comic Book? A Look at Jack Kirby's Controversial Adaptation, Sci.Fi Dimensions
Alexander, John P. Grafitti On The Moon: Kirby Vs. Kubrick, Jack Kirby Collector #31
[hide]v • d • eThe Space Odyssey series
Films 2001: A Space Odyssey (1968) · 2010 (1984)
Books 2001: A Space Odyssey (1968) · 2010: Odyssey Two (1982) · 2061: Odyssey Three (1987) · 3001: The Final Odyssey (1997) · The Lost Worlds of 2001 (1972)
Comics 2001: A Space Odyssey (1976)
Short stories "The Sentinel" (written 1948, first published 1951 as "Sentinel of Eternity") · "Encounter in the Dawn" (first published 1953)
Characters HAL 9000 · David Bowman · Dr. Chandra · Walter Curnow · Heywood Floyd · Frank Poole
Vehicles Discovery One · List of spacecraft
Locations Earth · Moon · Clavius Base · Tycho · Jupiter · Europa · Io · Ganymede · Ganymede City · Saturn · Iapetus · Beyond the Infinite
Cast Keir Dullea · John Lithgow · Gary Lockwood · Helen Mirren · Douglas Rain · Roy Scheider · William Sylvester · Leonard Rossiter · Margaret Tyzack
Crew/creators Arthur C. Clarke · Peter Hyams · Jack Kirby · Stanley Kubrick
Related articles Interpretations of 2001: A Space Odyssey · 2001: A Space Odyssey score · Monoliths · Poole - HAL 9000
Retrieved from "http://en.wikipedia.org/wiki/2001:_A_Space_Odyssey_(comics)"
Categories: Marvel Comics titles | One-shot comic titles | 1976 comic debuts | Science fiction comics | Comics based on fiction | Comics based on films | Comics by Jack Kirby | Space Odyssey series
Hidden categories: Articles needing additional references from June 2009 | Comics infobox without image | Metatitle pop | Title pop | All articles with unsourced statements | Articles with unsourced statements from May 2008 | Articles with unsourced statements from June 2009 | Articles with trivia sections from January 2008 | Articles lacking in-text citations from June 2009
Harly compares with granduer of the actual movie or cover of the novel or poster of the movie.Kirby,as usual being so called King of Comic cludders up his art with too junk.
Tuesday, September 21, 2004
2001: A Space Odyssey #7 - The New Seed
2001;A Space Odyseey or Idiocy ?
The idea of doing a comic continuing themes from the 2001: A SPACE ODYSSEY film is even stranger than doing an adaptation of the film, but Kirby did it, and it allowed him to draw some interesting science-fiction stories (as well as eventually launching MACHINE MAN).
Kirby's Space Oddity
by and © Robert L. Bryant Jr.
Houston, we’ve got a problem.
So the honchos at Marvel Comics must have said in late 1976 as they pondered how to sell their new monthly, 2001: A Space Odyssey. Like NASA technicians trying to balance the chemicals in a Saturn V’s fuel tanks, the Marvel men might have reduced their dilemma to an equation:
Cover of Jack Kirby's 1976 adaptation of the 1968 film
On the plus side: Art and scripts by Jack Kirby. A tie-in with the 1968 cult classic science fiction film by Stanley Kubrick conjuring up all the icons of the movie. The Monolith, HAL, the Star Child, the light show. A futuristic venue for the master of comic-art action.
On the minus side: No continuing characters. No cliffhangers. No superheroes. No HAL, the only real character in the movie. Little action. Lots of philosophy about the evolution of mankind.
Marvel gritted its teeth and launched. 2001 soared briefly, fell off the radar and sank into the ocean of failed comics. That it flew at all is a small miracle: Kirby’s 2001 didn’t just break the rules of the American comics industry. It ignored the rules. It gave the rules a big fat raspberry.
In expanding on the film he had adapted into an oversized Treasury Edition format for Marvel, Kirby would have no heroes, no villains, no plot resolutions, no stock situations, no sidekicks and sometimes even no dialogue. And in the late-1970s mainstream comics market, all of this meant:
No Chance.
2001 died in less than a year; even the addition of a dorky android leading character in a last-ditch plotline calculated to appeal to kids couldn’t save it (and I could almost smell Kirby’s distaste for these final stories). But in the book’s brief flight, Kirby scored some quiet victories that are best appreciated long after the books were published:
• Even more than in the Treasury Edition, Kirby found the comics equivalent of Kubrick’s famous shock cut from a hurtling bone to an orbiting satellite, from past to future. Kirby juxtaposes shapes and poses: An ape-man tossing a spear / An astronaut tossing an alien artifact. A Stone Age woman lifting a chunk of food / A Space Age woman lifting a communicator. A wagon wheel kicking up rocks / A circular space station soaring through a meteor swarm. These are among the most effective transitions ever achieved in comics.
• The “stargate” sequences in almost every issue let Kirby cut loose with some of his wildest cosmic art since his Fourth World books. Aided by able Mike Royer inks, these sequences turn space and time into a Fourth of July light show that Kubrick himself would have applauded.
• In the “Norton of New York” storyline, Kirby defiantly bites the hand that feeds him. The lonely, unhappy Norton plays out comic-book fantasies a la Westworld (fantasies structured exactly like the superheroics Kirby disdains in 2001), then watches a 3-D superhero tape and chows down on a “Self-Heet” chicken dinner. It’s Kirby’s indictment of futuristic couch potatoes. (But heeding the Monolith’s call, old Norton soon finds himself in another galaxy, getting fried by aliens’ death rays and wishing he’d stood in bed. Message: couch potatoes live longer.)
• And mostly, Kirby won a victory over comics conventions by stubbornly refusing to explain almost anything. Who are the aliens that chase Norton? Why are the Monoliths tinkering with human intelligence and turning astronauts into “New Seeds,” star children that look like baby Watchers [the Watcher is a recurring character in the Marvel universe with an oversized head, sworn to observe events without interference]? The built-in frustrations (and strengths) of Kirby’s anthology format reach their peak in one issue in which a “New Seed” observes random violence on an unnamed, war-blasted planet. Thugs attack a woman. A muscled Samaritan dynamites the thugs. A dying thug shoots the rescuer and the rescuee. In Kirby’s uncompromising vision of 2001, heroics die anonymously in the mud, and the future is as cold and mysterious as the rocky surface of the Monolith.
(Thanks to Robert L. Bryant, the Jack Kirby Collector magazine, and the Kirby Estate for supplying this material.)
Jack Kirby's Infinite & Beyond -
2001: A Space Odyssey Explored
by & © Jon B. Cooke
As with most great storytellers, much, if not all, of Jack Kirby’s work is a variation on a theme. At the heart of his enormous body of work, spanning over a half century, is a constant re-telling of his own life story, in tales that depict his ascension from the poverty-ridden, brutal slums of the Lower East Side to a better life filled with love and self-realization, attained through the sheer force of will, talent and the whims of fate.
Expressed best in such masterpieces as “Himon,” “Street Code,” and (what I consider his finest effort) “Gang Sweetheart,” Jack would take that theme and adapt it universally, sometimes in pretty cosmic - and unusual - places.
In one sense, the monthly comic series 2001: A Space Odyssey was atypical Kirby material as it was adapted from a source not of Jack’s design. But the artist embraced Stanley Kubrick’s film as a work he could inject his heartfelt feelings into and express his constant theme of overcoming adversity and the attainment of inner peace.
Jack must have taken on the assignment of producing the comic book with some satisfaction. First, he enjoyed the film. When asked in 1969 (Nostalgia Journal #30) if he had seen it, Kirby said, “Sure, loved it! I see it from a technician’s viewpoint. From that viewpoint, it’s perfect, I loved it! I loved the music and the concept was terrific. A lot of people went to see it for various reasons. There was a wide variety of opinion on it. I saw it as a viewer and liked it as a viewer and I made my own reason, in my mind, as to what the ending meant. I think that’s what everyone’s supposed to do. So for myself it became one thing, to a lot of people the ending became something else because they interpreted it differently or had their own vision of what it might be. I think that was Kubrick’s intent.” Second, Jack had just completed a 70-page oversize adaptation as a Marvel Treasury Special (reviewed by this writer in The Jack Kirby Collector #11) and must have been brimming with ideas for a continuing series.
Cover of the premiere issue of Kirby's short-lived 2001 comic series.
“Various characters will be in it, some continuing,” Jack told FOOM [Friends of Old Marvel, a 1970s fan magazine] #15 of his intentions for the new title, “but the strip will retain the original conception of the Monolith and the idea of Man being transformed into something different through it.” For its ten-issue run, Jack pretty much stuck to that blueprint, with some notable exceptions, and he achieved an interesting mix of remarkable achievement and surprisingly redundant variants of the film, sometimes nearly scene for scene.
Save for the transition of the series to showcasing Mister Machine/Machine Man in #8-10, Jack’s continuing characters were icons from the film: the enigmatic Monolith and the New Seed (“star baby” of the movie’s finale). “Yes, the New Seed is the conquering hero in this latest Marvel drama,” Kirby writes in his text feature for 2001 #1. “He will always be there in the story’s final moments to taunt us with the question we shall never answer. The little shaver is, perhaps, the embodiment of our own hopes in a world which daily makes us more than a bit uneasy about the future … in the meager space devoted to his appearance, he brightens our hopes considerably. He is a comforting visual, almost tangible reminder that the future is not yet up for grabs. And wherever his journey takes him matters not one whit to this writer. The mere fact that the chances of his making it are still good is the comforting thought.”
Jack’s take on the film initially consisted of replaying the fundamental concepts: the alien-constructed Monolith makes a mystic connection with a brighter-than-average hominid, prompting the hapless soul to take a significant step towards higher development, abruptly cutting to astronaut adventure that leads to a physical transformation into an embryonic “little squirt,” the next stage of human evolution Jack christened the New Seed.
Though drawn with enthusiastic vigor, the first two issues are rather pedestrian Kirby fare. Excepting the spectacular space monsters in both numbers and the presence of a rare female protagonist in #2, the issues are bland (and surprisingly wordy) rehashings of the movie. With the two-part “Marak the Merciless” in #3-4, Kirby began to hit his stride, presenting one of his greatest double-page spreads (the spectacular battle scene in #3) and an all-too- infrequent look at Jack’s thoughts of the feminine influence on human history. He also deviates from the film’s template by having the future counterpart, Marik, live out his life “at the normal rate” in the astronaut’s fantasy world, and not be converted into a space fetus, subverting the constant theme of evolution in the series.
The next two-parter is a curious insight into Kirby’s view into the subculture that the artist helped create, the world of the comics geek. In the saga of “Norton of New York 2040 A.D.,” Jack focuses not on the nerdish, anal retentive aspects of the collector’s mindset, but instead revels in the wish fulfillment Dr. Wertham [psychiatrist Frederic Wertham, who wrote a scathing criticism of comic book sex and violence in his 1954 book Seduction of the Innocent] had concern with - the comics fan as would-be super hero. “Eventually, I think [they] will try to realize their fantasies and perhaps the technology will evolve to the point where it can be done,” Jack told FOOM #16. With sentimental panache, Jack sends Norton into Comicsville, an amusement park in total reality, with no “virtual” about it, under the guise of the White Zero (an appropriate moniker for not a few fans). Norton’s longing to be a real hero compels him to space exploration where he rescues a star princess (identical in design to the Rigellian, Tana Nile, from Jack’s Thor comics), and survives the “Ultimate Trip” only to be martyred, in a wonderful full page splash, at the base of the Monolith, and finish out an abbreviated life as “Captain Cosmic,” becoming yet another New Seed.
Machine Man -
2001's stepchild.
As the final issues of 2001 would contain the adventures of sentient Mister Machine, Jack pretty much wrapped up his take on Kubrick and Clarke’s concepts with #7 featuring an extended look at the life of a New Seed. Beginning as most of the stories ended - the transmutation of an astronaut into a cosmic baby creature - Kirby depicts a tour de force and glorious variation on his theme of hope for mankind, and it remains the masterwork of the series. The New Seed traverses galaxies, anxiously seeking knowledge, and stopping to observe a “planet of smashed cities” and humanoid life “doomed by the sullied air and the mutated botulisms.” He watches the attempted gang rape of a beautiful girl, seeing it thwarted by a lone protector. Amidst a dying world, the man and woman express mutual love, just before they are both murdered by the “right of holocaust.” The moved New Seed takes their essence - the light of their souls - and travels to a young world, placing the element of pure love into the sterile seas, where life will begin anew, and “a billion years will pass before lovers may live again to test the whims of fate.”
In spite of the hell and holocaust, whether acutely personal or cosmic, Jack’s perennial message was that humanity can rise above the adversity of injustice and hatred and achieve a life of peace and love. It is the theme that remains and resonates, and whether set in Suicide Slum, Armaghetto, or a planet “where death is the master,” it is the message of Jack’s own life.
(Thanks to Jon B. Cooke, the Jack Kirby Collector magazine, and the Kirby Estate for supplying this material.)
The 7th issue looked at the giant floating baby that closed out the movie, with another astronaut being transformed by the Monolith. Kirby imagines this "New Seed" as a cosmic explorer, going from planet to planet, observing them in various stages of evolution, finally settling to observe a scene on a dying planet and a pair of lovers struggling against a savage mob.
2001 is a pretty minor Kirby work of the era, as he generally had some interesting ideas but didn't really stick with them to develop them fully. Still, he did throw in some good images, and was well inked by Mike Royer in this issue (with Frank Giacoia inking the cover).
2001: The Comic Book?
A Look at Jack Kirby's Controversial Adaptation
by John C. Snider
Jack Kirby (1917-1994, born Jacob Kurtzburg) was such a monumental figure in the world of comics he earned the nickname "King" Kirby. A talented artist who honed and modified his style throughout his career, he played a pivotal role in an incredible number of comic creations - including the original Timely (later Marvel) Comics' Captain America, Marvel's Fantastic Four, Incredible Hulk, Silver Surfer and Thor; plus DC Comics' Fourth World titles...the list goes on and on. As his style matured, he became known for his cosmic full-page spreads and distinctive fluidic texturing (collectors can spot a Kirby a mile away).
In 1976 Kirby adapted one of the greatest SF films of all time - 2001: A Space Odyssey (in a magazine-sized Marvel Treasury Edition). This was followed by a ten-issue comic series which went well beyond the movie. Now nearly forgotten by all but Kirby aficionados, his 2001 comics are among the weirdest and most controversial aspects of the 2001 franchise.
We're pleased to present not one, but two articles written about Kirby's 2001 (graciously provided by John Morrow of The Jack Kirby Collector).
Kirby’s Space Oddity by Robert L. Bryant Jr.
Jack Kirby’s Infinite & Beyond by Jon B. Cooke
Here's a rare treat - original Jack Kirby sketches from the Marvel Treasury Edition! They provide a glimpse at Kirby's creative process, and show us his dynamic artistic style. Click on the thumbnails to see the full image (Note: They're BIG!), or you can click here to see our mid-sized gallery. Thanks to John Morrow of The Jack Kirby Collector!
Published June 1977
Jack Kirby might have loved the movie,but no way was he capable of handling the material the way Arthor C.Clarke or Stanley Kubrick could.Dave Bowman comes off more like Dave Bowmovement.The Stargate was a clustfuck of Kirby crap.Jack drew the space shuttle and badly,plus had the nerve to super impose the real,cut out of a magazine,pasted over a copy of the space wheel,from the movie poster.Dave Bowman,instead of carefully unlocking Hal 9000's high brain function,while talks to him,simply,clumsilly tosses em all over the area,like some rude cave man.It was an even bigger mess than his much over rated New Gods.Marvel would let him doodle on paper,if he asked them could have published.Infact,some did-DC Comics.
So much for ''Kirby was here.''
Bravo-without Stan Lee,the Kirby magic goes clunk.Kirby simply like much his post Marvel wonders about here there everywhere-then no where.Since the 1960's Jack Kirby has become the almost deified,Christ King of Comics-every gives tribute to but few,if they had the gutts really tell,want outdo with own comics.He's become the Empirors New Clothe-no one wants to see his flaws,but they'll write idiot fan fawning introdoes to trade puper backs of the New Gods and DC material
Thursday, August 7, 2008
Harlan Gideon SarkhonAncient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson
Harlan Gideon SarkhonAncient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson
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Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3)
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Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
a Wold Newton type Family-sort of.
The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of file:///C:/Users/Full/Downloads/Pictures/Professor%20Thuzan%20Thune%20Sarkhon%2003.jpgTime-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors. Who ever the First Sarkhon or the Original Sarkhon is unknown, but Professor Adam Lasar Sarkhon or Lasar Sarkhon, is often claimed to the original, although later individuals with name such as Professor Adam Sarkhon or later still Prince Lasar Sarkhon most likely or maybe other individuals entirely.**
This fictional history, is sort patterned after the two idea of certain extraordinary families or times create heroes and villains
The Wold Newton Universe, created by noted science fiction writer and genealogist, Philip Jose Farmer, these are the people who are descended from the British noble families and their retainers who were passing the village of Wold Newton in the East Riding of Yorkshire, on Dec. 13, 1795, when a meteorite Wold Newton meteorite impacted the ground there. This accident led a "nova of genetic splendor, this outburst of great detectives, scientists, and explorers of exotic worlds, this last efflorescence of true heroes in an otherwise degenerate age. Heroes such as Tarzan, Sherlock Holmes, Doc Savage and his aide, Monk Mayfair, Nero Wolfe, James Bond, Bulldog Drummond, the Shadow, G-8, the Spider, Captain Midnite, Flash Gordon, Travis McGee, Lew Archer, Lord Peter Wimsey, Philip Marlowe, Sam Spade, Kinsey Milhone, Mack Bolan, Professor Challenger, Richard Hannay, Denis Nayland Smith, C.Auguste Dupin, Kickaha, Sam Spade, Charlie Chan, and John Shaft. Also these families show, this family also produced it's share of bad apples, men and women who excelled at evil just as well as others did at good, such as Fu Manchu, Professor Moriarty, Carl Peterson, and Ernst Stavro Blofeld. and so on. In this sense, the Imperial Houses of Sarkhon and Shaitanus will produce some of the Greatest Heroes and Villains of the Maveric Multiverse. Alan Moore used a similar technique in his comic book series The League of Extraordinary Gentlemen, which teams several Victorian-era pulp characters together. However, Moore's team is not descended from a single family, it is merely a combination of historical literary figures from a certain timeframe.This will be apart of what I am attempting here,as well,that heroes and villians will drawn together to team up and participant in the world events-one or another.Much the early Sarkhon Family is purposely paaterned after adventures of Professor Bernard Quatermass, Benton Quest, Doctor Who ,Tom Swift and so on.
House of Sarkhon.
Princess Lasar Sarkhon-legendary sorcerer of King Toreus the Slayer
General Ghalvhan Sarkon.Military Commander of the United Kingdoms of Atlantis Revolutionary against the Tyranny of the Old Tauron Alliance.
Count Bernard Harlan Sarkhon
Count Bernard Harlan Sarkhon is a research scientist who is frequently called upon for missions that require his scientific and technical expertise.He also is Head Projects Director of Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc .He is usually accompanied by his sons Branson Gideon Restin Sarkhon and Maxwell Sarkhon,along their sister Helen Sarkhon .Also here is bodyguard Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, the Sarkhon bulldog with the distinctive mask-like eye markings named Reb or Rebel.
Count Bernard Harlan Sarkhon-once head of Sarkhon Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc.He is married to Sheila Restin Sarkhon. She was once Sheila Restin, who help him finance the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation located on Palm Spring Island-main headquateres and Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.They parents of Count Branson Gideon Restin Sarkhon, Helen Sarkhon and Maxwell Sarkhon.
. The Queen Trangaroth
They become involved in series of experiments to launch Saucer shaped star ships into deep, for the Atlantean Sleeper Ship Program. One of the test ships encounters an alien creature called a Trangaroth and leads it to pilot a meteorite back the homeworld of Atlantis-it crashed in the deserts, near the rocket base. The Queen Trangaroth attempts to start a colony, within the desserts of White Sands, ------.but Count Bernard Harlan Sarkhon and company prevent this infestation from going any further than this. This is one of the earliest encounters with this hostile, alien species. One that in time will acquire the ability from the Atlantean to travel in time and space. At this time, the Trongaroth Hegemony had travel in a meteorite for ages and locate a potential world inhabited by accident. Later on, they target other world conquer and exploit.
The Randarian Navigators
Count Bernard Harlan Sarkhon encounters one of his stars ships-unexpectedly returns from its exploration voyage. Three beings, who call themselves Randarians-an android based species, who have used the robot piloted Sleeper Ship to return it’s planet of origin. The Three Atlantean Astronaut’s, aboard, now have replace by the Randarian Astronaut’s and are being detained until the situation can be resolved. The Randarians are searching for a interstellar Navigational Computer and was stolen by one of the three Atlantean stellar explorers, for the use by certain agents of Sarkhon Enterprise,Inc. Sarkhon Star Craft, Inc’s competation-Shaitanus Star Ship,Inc.Speculation,
Count Bernard Harlan Sarkhon’s opponent Count Morghan Shaitanus-who plans to use the alien technology to give his star ship design s an edge in the competition to be the first receive the Atlantean Government contract to successfully navigate the sleep saucer ships into deep space. In the end, Count Bernard Harlan Sarkhon returns the alien navigation device and the Randarians promise to return the three Atlantean astronauts’ home, also it proposed if all things work a possible trade between their two planets could begin. A device such as Randarians Navigational Computer could be a great asset to the Atlanteans Space Program.
The Metrone
Count Bernard Harlan Sarkhon. along his wife Sheila Restin Sarkhon,with sons Restin Sarkhon and Maxwell Sarkhon,with sister Helen Sarkhon-along with Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, Also along for this is the Sarkhon Family pet-their Atlantean Bulldog Reb.
Doctor Julius Karza,an Atlantean brilliant scientist,with bionic hands,has discovered an alien lifeform-known as the Metrone,during one of his visits to the Shaitanus Star Ship,Inc Outer Space Research Center. Count Morghan Shaitanus believes creature maybe related in some way to those Trongaroth insect like artificial cyborg like creatures found and destroyed by his old nemesis Count Bernard Harlan Sarkhon months ago. The huge Metrone Tarantula like creature is set out to sabotage the Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.United Kingdoms of Atlantis. Count Bernard Harlan Sarkhon and company thwart Doctor Julius Karza and Count Morghan Shaitanus attempted sabatage of his Space Research Center, by destroying the Metrone with an Atlantean air ship attack by bombing it until it’s destroyed.
The Holo Demon.
Doctor Julius Karza,once again is up his old expriments,this he is trying created a three dimesional holographic creature for the Tauron Empire,to use as a kind of holographic demon,to guard their temples,palaces,secret labs and forth.The holo creature,manages to escapes and causes much damage throughout the country side of the Tauron Nation.
Reluctantly, Count Morghan Shaitanus is forced to call Count Bernard Harlan Sarkhon and company in two stop the creature. They devise a trap to send the holo creature back into holospace again, from wince it came.
The Orghanus Incident
Bernard Harlan Sarkhon and company become involved in the discovery of a sample of blog like creature, known as Orghanus. This creature, located by one of Sarkhon Star Craft, Inc Outer Space Research Center deep space probes,can absorb and mimmic otherlifeforms.The Orghanus escapes and it is up Bernard Harlan Sarkhon and crew to stop it by freezing it for storage to a top secret containment center, for any alien and hostile life form. This research center, called Ice Station One, is found within the Artic Region Ultima Thule, on the Atlantean Homeworld.
’Magnetic Monster’’
Bernard Harlan Sarkhon,senior and company become involved in the so called ‘’Magnetic Monster’’ case, when a the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation Project Paragravity ,which was test Antigravity Repulsor Drive Engines goes wild and begins to magnetically attrack all sort of metalic substances. Bernard Harlan Sarkhon and the members of The United Atlantean Scientific Investigation Task Force only way to stop the "Magnetic Monster" before it destroys a great part of the world was to overload it with an electrical current from near Zero Point Energy Power Stations. In time, this Magnetic Monster will lead, only controlled and perfected into a viable way to lift off and pilot the Atlantean Star Saucers.
The Seraphite Experiment
Bernard Harlan Sarkhon ,senior and company become involved in another strange alien incident. A strange meteor meteorite known as Seraphite or Seraphium. The Seraphite Experiment,begins as Sarkhon Enterprises,Inc.discover a fantastic alien crystal,that can grow when supjected to massive does of power and also record vast amounts of data depending on their color.Black Seraphite can grow to form huge columbs.while White Seraphite can be used to created huge contol consoles and data storage banks.Green Seraphite can be used to store energy and red Seraphite can project various force fields.
These Seraphite crystals subjected to high burst of too much energy, from an Atlantean Zero Point Energy Power Station, can cause these grow to titanic size, like some sort of "Monolith Monsters" topple, shatter into thousands of fragments, and each fragment would grow again. Seraphian crystal-like shafts which absorbs all available silica nearby. Once all silica is absorbed and grown to its fullest possible height, the shaft becomes dormant, but may easily totter and collapse, shattering into a legion of fragments, waiting to grow entire new shafts at the next contact with a possible energy sourse. The original meteor has also shattered all about the area where it crashed.
Bernard Harlan Sarkhon and crew discover that Seraphium-a metallic like version of Seraphite crystals, when properly controlled and contained, can used it native people-the angelic Seraphians, as a building material and power containment source, plus data storage crystal similar to the Atlantean Isolinear Crystals. But if overloaded, it grow to rapid, shatter and begin to grow all over again until it’s energy stores are completed. So overloading it, like the Paragravity Magnetic Monster, these Seraphian "Monolith Monsters’ can also be destroyed in the same way. .
.In time, this Monolith Monsters will lead,only controlled and perfected into a viable way to store vast amounts of library imformation,build structures out of Seraphite crystals and power upthe Atlantean Star Saucers and building,faster than the slow process of storing energy in the Zero Point Generator Starage Plants.These Seraphian Crystals also will leed to the future Cosmic Power Amulet or Quantum Field Power Lence-sometimes called Startarin Gem Amulets or or Quantum Field Power Lence-Startarin Power Gems.
Bernard Harlan Sarkhon,junior and crew test the first interstellar sleeper ships.12 more follow bound for 12 Atlantean Conies
Count Branson Gideon Restin Sarkhon is the father of Professor Adam Lasar Sarkhon. Count Branson Gideon Restin Sarkhon, may have at least on two occasions, travel in time-once to fight a colony of Metrone-evil spider like robots who invaded a future colony of Atlanteans on a planet called Alpha Centarus 4,where the Metrone City was fighting an attack by Atlantean Resistance Forces in the planets largest city-Atsrhann Space Port and later on during the Atlantean Federation /Metrone Empire Wars, as Count Branson Sarkhon and then girlfreind Cassandra Karthan ,help the Atlantean Resistance Forces invade the Metrone City to end the war, after years of fighting this hostile enemy.
Count Branson Gideon Restin Sarkhon and girlfreind Cassandra Karthan, return to the homeworld of Atlantean Federation. Eventually Count Branson Sarkhon marries and his girlfriend becomes Countess Cassandra Karthan Sarkhon. They have a son-Adam Lasar Sarkhon. This is what the members of Imperial House Clan of Sarkhon always do-make way for the next generation of the family to take after the Original members of the House Sarkhon depart for the other dimensional world of holospace-their version of heaven.*1
Count Harlan Sarkhon-son of Count Branson Gideon Restin Sarkhon and Countess Cassandra Karthan
Harlan Gideon Sarkhon-tall,dark haired,is said to be one of the first members of the Imperial House of Sarkhon,to have attempted to travel through the infinite realm of temporal space,by creating an experimental temporwarp drive,that opens a wormhole Stargate through time and space.He discovers a colony of Atlanteans who live in small communities within large and futuristic yet dilapidated buildings,scattered about the forrest area. The land around the central Elanai Space port has become a sort of untended garden filled with unusual fruiting and flowering plants, and similarly strange yet collapsing buildings and other structures, all clearly no longer used, dotted around.
Outside,their remote colony is a tribe of Norlax (who are blue-skinned,dark haired cyborg brutes with with glowing eyes) ,who crashed there years ago and concider the Elanai colony a threat. Norlax wear no clothing but are covered with fur. As a result of living underground, they have little or no melanin to protect their skin, and so have become extremely sensitive to light live underground, tending machinery and live apart from the Elanai.-whom they hate and despise as lazy,ugly invaders from the near by world of Atlantis. Harlan Sarkhon-being an Atlantean,takes offense to this,despite ,his claiming earlier to have respect for all intelligent life-obviously,he only respects intelligent,life ,if it is not warlike and brutal.
Harlan Sarkhon,falls in love with one of the young Elanai-a innoscent,childlike platinum blonde known as Carolynne Fate.Many of the future,members of the Imperial Sarkhon House Clan,will show,this white haired blonde shade of hair color and it maybe speculated,that this will one of the heriditary traits of the family,when the platinum blonde House of Fate,mixed with the multi colored hair of the Sarkhon Family.
In the end,Harlan Sarkhon,sides the Elanai-over the tyrannical oppresion of the warlike Norlax. Masters,who long, flowing hair of the same pure white color as his skin,are telepathic has the physique of a human, and wears clothing armor. The Norlax Master divided themselves into several castes-the upper being The Norlax Master,the Middle Norlax Class-who run their societies more beauricratic levels ,the NorlaxWarrior Class,who protect the society-they comprise the Norlax Army and Navy Class as well,and the lower Norlax Lower Class-who tend to and repair the mechines. He helps defeat the Morlax invasion,but leaves a vast number of them alive-inside the caverns cities and mountain ,and hill colonies of the Norlax.
Harlan Gideon Sarkhon,years later returns to the Elanai Colony, his granddaughters, Susan and Barbara, show Barbara's boyfriend Ian (Castle) At the conclusion of the war, the Morlax, heavily armored by radiation, encased themselves in protective machines and retreated into their city, while the humanoid Thals survived the fallout through the use of an anti-radiation drug and became a peaceful race of farmers. However, the Thals' crops have recently failed and they have journeyed to the petrified jungle to seek help from their former enemies. The Morlax, meanwhile, although determined to become the dominant race on Alpha Elanai , are unable to leave the city due to their vulnerability to radiation and their reliance on static electricity to power their machines.
Professor Adam Lasar Sarkhon.
The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe, there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent, also known as the United Kingdoms of Thurann, was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest of the world of Atlantis. This world was the home of an ancient humanoid race, whose art and cultures strived centuries of countless wars between many nations to build a world of peace and justice. The nations allied to Thurann, was the kingdoms or countries-some of the names are listed below.
Olympia,Asguard,Tauron,Tarthonn,Valaria,Khamoria,Elderheim,Asitland,Attiland,Asran,Venushia,and so –just in name a few.
This was the world of Atlantis. Atlas Sarkhon, first King or Supreme Lord of Atlantis homeworld. (Atlantis "island or world of Atlas").Some Atlantean Mythology,claims that a hero known as King Atlas Toreus Sarkhon,was the First King or Supreme Lord of Atlantis and his brother Adam Lasar Sarkhon-a Great Atlantean Sorcerer, help rule wisely and justly in the ancient days of the Seven Empires of Atlantis.*
The Doctor Adam Lasar Sarkhon at the Time-Sorcerers Academy The Doctor Adam Lasar Sarkhon is 450 years old or 750 years old years or 900 years old at this time or perhaps young and simply named another family member of that age-perhaps an Uncle or Cousin. Or perhaps to cover up his true origins create various fabricated ages to confuse others to his true origins. Or perhaps these records in the Great Halls of Time, upon the World of Atlantis-Prime and Genisis-Prime are inaccurate or have re-written over time by others, to either mythology about the ancient Atlantean or mythology about the ancient legend of the Legion of Time-Sorcerers..**
Professor Adam Lasar Sarkhon. The so called Legendary Founder of the Sarkhon Family. Certainly, he is the first family member anyway to be called a Time-Sorcerer and wield many paranormal abilities as such and use advanced technology as a temporal wizard, as his sorcerers gadgets, weapons and so forth. At first, he used a small store front called Relative Time Machines-a clock making store, as his base of operation on the ancient Atlantean homeworld. He sometimes employed a located cab driver Bernie to assist him in his travels in time and space, along his female assistant Sarah Michaels.*
Professor Adam Lasar Sarkhon was quick-witted and charming, and was never afraid to launch himself physically into the action when events demanded it. Never abandoning his good nature no matter how desperate the situation, Professor Adam Lasar Sarkhon quickly earned the respect of all those around him. This member of the Imperial House Clan of Sarkhon was a man of action, aggressively joining the fray whenever he could. Adam Lasar Sarkhon who harbored a new appreciation for the wonders of the universe -- and who, more keenly than ever, burned with a desire to keep the universe safe from harm. He may have not realized it, but he was laying the very foundations of a new breed of warrior-a Legion of Time Traveling Wizards, who would become the Guardian of Peace and Justice, throughout the infinite Multiverse.
Professor Adam Lasar Sarkhon. also having acquired vast wealth, own a large mansion called Sarkhon Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Sarkhon located outside the city, within the Anderhadark Mountains. Adam Lasar Sarkhon seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world.
. Many believe Professor Adam Lasar Sarkhon. to be the founder of Project; Time-Sorcerers. This project was created to research the ability to travel into temporal wormholes through time. It also was created to research in the use of Atlanteans harnessing the paranormal abilities of telepathy and telekenisis, and developing equipment uses various super scientific weapons and devices. Professor Adam Lasar Sarkhon, hopes to create a whole army or group of Wizard Warriors, based on the super soldier training created for the Alpha Omega Warrior Program, but with the paranormal powers of telekinesis, telepathy and other so called super scientific mystical powers and equipment, that makes the warrior seem like a scientific sorcerer. This is the Genisis of the Legion of Time-Sorcerers.
Professor Adam Lasar Sarkhon uses these wizard warrior abilities to help defeat all sort of hostile alien beings, the Metrone, the Daimon, the Delkhon, the Mystrann and other treats to the Atlantean race.
Professor Adam Lasar Sarkhon and his lovely companion is Sarah Michaels-his personal assistant. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. This here is the Genisis of the Atlantean Star Palace and the Atlantean Star Castle as well.-since some point Professor Adam Lasar Sarkhon will build himself a large Star Palace and call it a Star Castle, to be used as his large base of operation while defending his homeworld and fighting the evils of time and space.*
The time vortex (sometimes called the space-time vortex) is the medium-a temporal wormhole or stargate,punches hole through normal space,into hyperspace that the Star Palace and other time machines travel through. The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.With this a member of the Legion,can travel back and forth through temporal space,into other alternate timelanes and so on.A star palace is a huge saucer like star ship,resembling a flying saucer,with a futuristic palace built atop it.The palace is used as a Time-Sorcerer’s home and base of operation-a spacious dwelling with plenty of room for these temporal agents to operation as the guardians of temporal space.As of yet,the Legion have no rule book,but a simple Hand Book called the Laws of Time.In time,each Time-Sorcerer will add to this simple rule book and transform it into a series of books known as Great Laws or Law Books of Time or Time-Sorcerers.
Project; Time-Sorcerers.Inc.
Project; Time-Sorcerers.Inc.
An ancient reference to an old Universe top secret project to create a genetically engineered, nano technology, based race of temporal wizard warrior, using advanced super science technology and paraphernalia. Located on the homeworld of the Atlantean homeworld, this Time-Sorcerers Project is an outgrowth of several other related projects such as the Atlantean Colonial Marine Super Soldier or Alpha Omega Warrior Program, Project; Time Wizard,-the research into the use of telekinesis and telepathy, plus the use of paraphernalia and weapons to assist those wizard warriors.
Time-Sorcerers so called because they are able to travel in and manipulate time through technology to a far greater degree than any other civilisation and a sorcerer is a magician who works with the paranormal or occult-least ways as the rest of the universe seems to perceive it. An individual who can control the Force commonly manifests paranormal abilities, such as telekinesis, telepathy and precognition. Those who can use the cosmic forces or quantum elemental forces within the Multiverse can perform feats of telekinesis, clairvoyance, precognition, and mind control, as well as amplifying certain physical traits, such as reflexes.Time-Sorcerers also special mental abilities-mind control,via telekinesis,a rapid memory recall or hypermind.They can mind meld with other beings or recall past memories or implant suggestion or blokes in other inviduals minds,for either protection or mental suugestion.They can use a kind of battle mind to prepare combat or assist other in aiding them combat.
A young Time-Sorcerers that undergoes intensive one-on-one training under a Time-Sorcerers graduate,with the title of either Doctor or Professor or Time-Sorcerers Master or Supreme Time-Sorcerers after graduating from the academy. The High Council was a group of twelve wise and powerful Time-Sorcerers Masters elected to guide the Time-Sorcerers Order, as well as serve as an advisory body for the Legion of Time-Sorcerers.***
Time-Sorcerers Abilities.
Mind Powers.
Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction
Telepathy.
Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.
1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.
2) Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. Cosmic Force Sense - Used within the Time-Sorcerers Order to sense the future, possible danger, a person's location, or the presence of the Dark Side of evil.
3) Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
4) Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being.
5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Hypermind or Hypermentation-The Legion of Time-Sorcerers ability to concentrate and draw on any sort of mental abilities or instant data recall.
PHYSICAL
Cure/Heal - The of Time-Sorcerers Healer uses the paranormal abilities to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation.
Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades
Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it
Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.
Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Cosmic or Quantum Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.
Enhance Ability - The Cosmic or Quantum Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.
Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.
Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.
Cosmic Force Aura - This Time-Sorcerers power temporarily strengthens an s defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Forces related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.
Cosmic Force Barrier - Creates a weak shield that protects the Time-Sorcerers from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection. The effects are temporary nonetheless.
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Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect
Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.
Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the member of the Legion of Time-Sorcerers become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.
Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Cosmic or Quantum Force-powers. Certain member of the Legion of Time-Sorcerers rarely use power unless there no other choice.
Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Projection - Creates an inanimate apparition that looks like the caster.
Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities .
Atlantean Martial Arts.
Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts".
Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world.
In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form."
Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school.
Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.
Venushia Wushu (simplified Venushia:; traditional Venushia: ; pinyin: wǔshù listen Khartonese: literally means "martial art". It is a more precise term than the widely used term Venushia kung fu, which can mean either martial art or "skill": a craftsperson or artisan could be said to have good "kung fu" in the way in which they carry out their craft; in the same way, a wushu practitioner can also be said to have good Venushia "kung fu" in their wushu practice. In the broadest sense, the word wushu may refer to any martial art in the world, though in practice it often refers to the modern sport named "wushu" (see Venushia wushu (sport); also known as "modern wushu" or "contemporary wushu"), or the various styles of Venushia martial arts. A Time-Sorcerer’s physical abilities seem to stem from his mastery of Atlantean chi, which often allows him to surpass physical limitations of normal athletes. In one instance, Time-Sorcerer is able to stand shirtless in minus 20 degree weather without feeling any physical discomfort. Members of the Legion have also demonstrated the ability to dodge bullets or laser bolts and to deflect single shots with his bracers,Quantum Field Power Glove or Guanlets.Mixing their ability to enter and exite Hypertime-a kind of hyperspacial outer space time dimension,outside normal space,where the observer see’s the used more faster than the eye can preseive or simply dissappear in nothing.
A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim’s neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.
Energy Manipulation.
Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.
Cryrokinesis-is a . member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. to with draw cold or cold air or moisture out of one are and into another. The member of the Legion of Time-Sorcerers is able to freeze any moisture in the air around him into unusually hard ice to form ice-slides and various projectiles and shields.
During this time sorcerers and witch doctors treatment of disease was often focused on magic and religion, and healing the entire body and soul, rather than focusing on a few symptoms like modern medicine. Early medicine often included the use of herbs, and meditation, and sometimes using other method such as Medical Nano Surgery. Severe diseases were often thought of as supernatural or magical, to on Atlantis is a type super science or technology, looked as either mystical or supernatural.
Alchemy or Atlantean Super Chemestry.
In the Atlantean history of science, alchemy refers to both an early form of the investigation of nature and an early philosophical and spiritual discipline, both combining elements of chemistry, metallurgy, physics, medicine, astrology, semiotics, mysticism, spiritualism, and art all as parts of one greater force. some alchemists increasingly came to view these metaphysical aspects as the true foundation of alchemy; and organic and inorganic chemical substances, physical states, and molecular material processes as mere metaphors for spiritual entities, spiritual states and ultimately, spiritual transformations. In texts that are written according to this view, the cryptic alchemical symbols, diagrams, and textual imagery of late alchemical works typically contain multiple layers of meanings, allegories, and references to other equally cryptic works; and must be laboriously "decoded" in order to discover their true meaning..This was another form of holographic symbols,that tap into holospace or be read by an artificial intelligence or computer.These holo ruins are a kind of computer code that could read by anyone or anything that understood their meaning and could preform specific tasks,in understood by the reader.
Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine.
Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation"[1]) is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic.
In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is.
Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients.
Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood.
Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC.[1][2] It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history.
Atlantean Physics is the science studying the concept of matter[1] and its motion,[2][3] as well as space and time[4][5] — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental[6] science, and it is the objective of physicists to understand how the natural world works.[7] For the etymology of the word physics, see physis (φύσις).
Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all.[8] Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century.[9] Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish
Atlantean Occultism
Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.
Equipment
Time Ring –Special Family Chrest,fitted into a small ring.It can be read by a computer and open locks or project a holographic rune to be read
Field Gravity Detector
Specialized Atlantean Battle Armor. Often worn along a member of the Legion of Time-Sorcerer’s Duty uniform or Atlantean jumpsuite. This specialized Atlantean armor is also like a body computer. Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations.With this,an Atlantean Time-Wizard can manipulate and control out side equiptment by way of telepresense.( Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.).In sense,it is a kind os exo skeleton,that can enhance the users natural strenth,speed ,stamina,reflexes and so forth. Powered exoskeletons are designed to assist and protect the wearer. They may be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people.The Atlantean military have similar type exo battle armor for years and simply applied the same equiptment to the members of the Legion.
Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.
Holo Well are a crystal lattice surrounding a large round hole or well(often in cube form) in which people of old could insert phenomenal quantities of data
Villians
Dargo Shaitanus
Dargo Shaitanus-is another member of the Project Time-Sorcerers. He worked with Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels. a renegade Time Sorcerer who is the greatest individual to ever be tained in the paranormal abilities of the Legion.He once was Professor Adam Lasar Sarkhon’s best friend and assistant to Project Time-Sorcerers.
Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children’s children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.
Dargo Shaitanus also having acquired vast wealth, own a large mansion called Shaitanus Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Shaitanus located outside the city, within the Anderhadark Mountains-near Castle Sarkhon and one located within the Castrovax Mountains in the kingdom of Elderheim. Dargo Shaitanus seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world. Dargo Shaitanus also has an assistant Countess Valentina Karzan.
Count Dargo Shaitanus joins Count Harlann Sarkhon,along with Dr.Karza,
They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. Dargo Shaitanus has annoying habit of copying the same thing and place of the Sarkhon-one his annal, stupid flaws. Shaitanus all admire and hate the Sarkhon at the same time, so imitation is their serious form of flattery and greatest flaw of character. These two interlocking families with fight throughout time and space.
Count Harlan Sarkhon They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space.
The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there.
Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch
Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels encounter an alien race known as the Galaxians-strange energy based beings from another galaxy-who are come a civilization, where everything is based on a kind of nanotechnology crystal, they call Cryllex. The Professors arch enemy, Dargo Shaitanus-who was also one of the members of Project Time-Sorcerer plans to betray his old friend for a place of power within the new rule of the Metrone Empire with the Milky Way Galaxy. Professor Adam Lasar Sarkhon. and his companion Sarah Michaels defeat the Metrone menace.
Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.
*Editors Notes.
*1.Members of the Imperial House Clan of Sar-Khon-A many Atlanteans put a high price on family. Passing on their blood onto the next generation is al important as upholding the Laws of Time and fighting evil throughout time and space. I want to create a superhero, which cares about family and does not ever grow up- endless excuses not to grow beyond teenage loner crap throughout his career, as so many heroes always do. My heroes are men, not pre adolescent heroes who never grow up and hack writer produce tons of crap to feed into that 27/7-356 days a year-for a half century.
The Last Fare –redone.
*This is a somewhat re-written version of my original Lasar Sarkhon character, before I began to call a Time-Sorcerer. The character origins extend back to a short story I wrote around 1978-1979,called ‘’The Last Fare.’ which involved a New York Cabbie Archie, who later became Ernie, then Bernie as future re-writing into comics strips in 1980 to 1983,encounters an Atlantean sorcerer Thuzan Thune or Thuzan Thule from King Kull’s Atlantis, who comes out seclusion to speak to the leaders of the Free world, on mankind’s imminent destruction-what is –is never stated but it presumed to be the Total Nuclear Wars hinted at in my Toreus The Slayer stories. Later revisions excluded the references to the Robert E.Howard material, since I wish to either sell the Last Fare as a short story to be published in Epic Illustrated or Heavy Metal or turn it into the First Chapter of a possible Last Sarkhon comic series. The name Thuzan Thune or Thuzan Thule was dropped simply because I could remember how to spell it and did not care for name anyway-sounded to much like the character in The Mirrors of Tuzun Thune and wished avoid any legal entanglements by possible publishers of my work.This new sorcerer character was barrowing elements Marvels Doctor Strange,Star Wars Obi-Wan Kenobi (played by Sir Alec Guinness) and in time after the writing a second story The Second Chance(,where World War B17 Bomber pilot Harrison Maxwell, abandons his crew after his plane and crew are shot up and wishes Lasar Sarkhon to help go back in time prevent that event from happening-dying in the process and saving his crew to visit his grave two decades onward.)-element of Doctor Who.By now,Lasar Sarkhon,had a Yellow Cabbie sidekick and his yellow Cab flight like - Back to the Future a De Lorean DMC-12,a huge space station that resemble the Mother Ship in Close Encounters of the Third Kind,as a base of operations.
Elements from a possible Doctor Who female character Sybile,a witch from the Time Coven,who travelled star ship simular the smaller craft in the movies UFO.with ranch on it,were also barrowed from there to complete my Lasar Sarkhon,Time-Sorcerer comic concept.Soon,I’d add a wife Morgan Lee Fey and 19 year old Rachel Sarkhon into the comic as I drew further comic strips.I did not want to fall into the trap of making Lasar Sarkhon,this loner rebel hero,with no family ties.I felt Doctor Who and many heroes,made mistake of creating cast members,who are introduced and are dropped simply because either actors left the series or the creators were too immature to create a hero,where family and friends,are as important or more so that what evil villian he or she continues to fight or what threat he or she prevents each week or each adventure produced.Also,a strong support cast,always to me,made the hero more human ,than heroes who never create ties to anyone or anything.Also,I think the Kent Family Chroncles by ,showed that
Doc Thompson.
The Mirrors of Tuzun Thune finds Kull reaching his middle-forties and becoming progressively more introspective. The former barbarian is left lost in contemplations of philosophy. At this point the series ends. His fate is left uncertain.
Kull of Atlantis or Kull the Conqueror is a fictional character created by Robert E. Howard, also creator of Conan the Barbarian, Solomon Kane, and Bran Mak Morn. Kull was portrayed in the 1997 movie Kull the Conqueror by actor Kevin Sorbo.
Doctor Strange is a fictional character, a comic book sorcerer and superhero in the Marvel Comics Universe. Created by writer/editor Stan Lee and artist/co-plotter Steve Ditko, he first appeared in Strange Tales #110 (July 1963). Additionally, the name had been used for a different Marvel character two months earlier.
Dr. Stephen Vincent Strange is the Sorcerer Supreme of the Marvel Universe, responsible for defending it from mystic threats. He is a master of the mystic arts, using his abilities to battle evil magicians and other supernatural villains. He is also often consulted by other superheroes on supernatural matters.
Obi-Wan Kenobi is a fictional character in the Star Wars universe. He is one of the most prominent characters in the Star Wars saga; along with Anakin Skywalker, R2-D2, and C-3PO, he is one of the few major characters to appear (in some form or another) in each of the six Star Wars films. He is portrayed in the Original Trilogy by Sir Alec Guinness and in the Prequel Trilogy by Ewan McGregor.
Obi-Wan first appears in Star Wars Episode IV: A New Hope, seemingly a mysterious hermit. He is revealed as a Jedi Master, who then tutors Luke Skywalker to use the Force. In the Prequel films, he appears as a young Jedi, progressing from Jedi Apprentice to Jedi Master.
Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC. The programme depicts the adventures of a mysterious time-traveller known as "the Doctor" who travels in his space- and time-ship, the TARDIS, which appears from the exterior to be a blue police phone box. With his companions, he explores time and space, solving problems and righting wrongs.
Back to the Future is a 1985 science fiction–comedy film directed by Robert Zemeckis and produced by Steven Spielberg. Zemeckis wrote the story, along with Bob Gale. It stars Michael J. Fox as teenager Marty McFly and Christopher Lloyd as mad scientist Doctor Emmett L. Brown.
The story's basic plot concerns Marty's accidental traveling back to the year 1955 in a De Lorean DMC-12 which he has modified into a time machine that Doctor Emmet Brown constructed. This causes a number of problems, such as how he will be able to return to 1985, where he came from, when he does not have the necessary plutonium to fuel the journey. He also inadvertently interferes with his parents' first meeting in 1955, and must get them to fall in love before he goes back to 1985.
** Editors Notes;
I want a bit of literary tribute to the Sarkhon character, that hade gone through much changes in the 20 years I re invented the character. I did not want simply and lazily, simply have one, single character that revamped every one often like Superman or simply regenerated into another performer like Doctor Who. Still I wanted created a bit of mystery, as to whom or what member of the Imperial House of Sarkhon first had the Adam or Lasar Sarkhon. I don’t to put to much history in a single member of the Sarkhon family, since I split up the character of Lasar Sarkhon to create Professor Gideon Sarkhon and so forth, but giving them all a shared history is ok and kind of a Philip Jose Farmer Wold Newton like-a one family or a series of heroes related to this single family that shared a connected history across time and space.
The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the science fiction writer Philip José Farmer. Farmer suggested in two fictional "biographies" of fictional characters (Tarzan Alive and Doc Savage: His Apocalyptic Life), that the (real) meteorite which fell in Wold Newton, Yorkshire, England, on December 13, 1795 was radioactive and caused genetic mutations in the occupants of a passing coach. Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.
The Wold Newton Family is a group of heroic and villainous literary figures that science fiction author Philip José Farmer postulated belonged to the same genetic family. Some of these characters are adventurers, some are detectives, some explorers and scientists, some espionage agents, and some are evil geniuses.
[edit] The Wold Newton Universe
The Wold Newton Universe (or WNU) is a term coined by Win Scott Eckert to denote an expansion of Philip José Farmer's original Wold Newton Family concept (introduced in the "fictional biography" Tarzan Alive (1972)). Eckert introduced the term in 1997 on his website, An Expansion of Philip José Farmer's Wold Newton Universe[1]. Eckert uses Farmer's concept of the the Wold Newton Family as a unifying device, and expands the universe the Wold Newton Family inhabits by documenting crossovers between fictional characters appearing in various media and genres. Not all characters linked into the WNU are necessarily blood relatives, descendants, or ancestors of those present at the 1795 Wold Newton meteor strike, but they all exist in the same shared fictional universe
***
All time travel characters and stories, including the long running Doctor Who series, whether you people realize it or are grand children to H.G.Wells book the Time Mechine.It’s no mistake or co-incidence that George Pal produced the The Time Machine movie in 1960 and BBC comes up Doctor Who in 1963.If this never dawned on you and just repeat whatever you read elsewhere, it will dawn on you now. Doctor Who, didn’t originate the concept of a man traveling in time and space, it just reformed it for use in a long running series. BBC and some aren’t going admit but without the Time Mechine, there would be no Doctor Who or any other character like him.
Doc Thompson.
This article is about the television series. For other uses, see The Time Machine (disambiguation).
Doctor Who
Current Doctor Who title sequence
Format
Science fiction drama
Created by
Sydney Newman
C. E. Webber
Donald Wilson
BBC
Starring
Various Doctors
(currently David Tennant)
Various companions
(currently Catherine Tate)
Opening theme
Doctor Who theme music composed by Ron Grainer
Ending theme
Doctor Who theme music (reprise)
Country of origin
United Kingdom
No. of episodes
738 (as of 25 December 2007) (List of episodes)
Production
Running time
25 min. (1963–1984, 1986–1989)
45 min. (1985, 2005–present)
various other lengths
Broadcast
Original channel
BBC tv, later renamed BBC One
Picture format
405-line black & white (1963–1967)
625-line black & white (1968–1969)
PAL 625-line colour (1970–1989)
720x576 16:9 (2005–present)
Original run
Original Series:
23 November 1963 –
6 December 1989
Television Movie:
12 May 1996
Current Series:
26 March 2005 – present
Chronology
Related shows
K-9 And Company
The Sarah Jane Adventures
Torchwood
K-9
Doctor Who Confidential
Totally Doctor Who
External links
Official website
IMDb profile
TV.com summary
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Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3)
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Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.
a Wold Newton type Family-sort of.
The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of file:///C:/Users/Full/Downloads/Pictures/Professor%20Thuzan%20Thune%20Sarkhon%2003.jpgTime-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors. Who ever the First Sarkhon or the Original Sarkhon is unknown, but Professor Adam Lasar Sarkhon or Lasar Sarkhon, is often claimed to the original, although later individuals with name such as Professor Adam Sarkhon or later still Prince Lasar Sarkhon most likely or maybe other individuals entirely.**
This fictional history, is sort patterned after the two idea of certain extraordinary families or times create heroes and villains
The Wold Newton Universe, created by noted science fiction writer and genealogist, Philip Jose Farmer, these are the people who are descended from the British noble families and their retainers who were passing the village of Wold Newton in the East Riding of Yorkshire, on Dec. 13, 1795, when a meteorite Wold Newton meteorite impacted the ground there. This accident led a "nova of genetic splendor, this outburst of great detectives, scientists, and explorers of exotic worlds, this last efflorescence of true heroes in an otherwise degenerate age. Heroes such as Tarzan, Sherlock Holmes, Doc Savage and his aide, Monk Mayfair, Nero Wolfe, James Bond, Bulldog Drummond, the Shadow, G-8, the Spider, Captain Midnite, Flash Gordon, Travis McGee, Lew Archer, Lord Peter Wimsey, Philip Marlowe, Sam Spade, Kinsey Milhone, Mack Bolan, Professor Challenger, Richard Hannay, Denis Nayland Smith, C.Auguste Dupin, Kickaha, Sam Spade, Charlie Chan, and John Shaft. Also these families show, this family also produced it's share of bad apples, men and women who excelled at evil just as well as others did at good, such as Fu Manchu, Professor Moriarty, Carl Peterson, and Ernst Stavro Blofeld. and so on. In this sense, the Imperial Houses of Sarkhon and Shaitanus will produce some of the Greatest Heroes and Villains of the Maveric Multiverse. Alan Moore used a similar technique in his comic book series The League of Extraordinary Gentlemen, which teams several Victorian-era pulp characters together. However, Moore's team is not descended from a single family, it is merely a combination of historical literary figures from a certain timeframe.This will be apart of what I am attempting here,as well,that heroes and villians will drawn together to team up and participant in the world events-one or another.Much the early Sarkhon Family is purposely paaterned after adventures of Professor Bernard Quatermass, Benton Quest, Doctor Who ,Tom Swift and so on.
House of Sarkhon.
Princess Lasar Sarkhon-legendary sorcerer of King Toreus the Slayer
General Ghalvhan Sarkon.Military Commander of the United Kingdoms of Atlantis Revolutionary against the Tyranny of the Old Tauron Alliance.
Count Bernard Harlan Sarkhon
Count Bernard Harlan Sarkhon is a research scientist who is frequently called upon for missions that require his scientific and technical expertise.He also is Head Projects Director of Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc .He is usually accompanied by his sons Branson Gideon Restin Sarkhon and Maxwell Sarkhon,along their sister Helen Sarkhon .Also here is bodyguard Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, the Sarkhon bulldog with the distinctive mask-like eye markings named Reb or Rebel.
Count Bernard Harlan Sarkhon-once head of Sarkhon Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc.He is married to Sheila Restin Sarkhon. She was once Sheila Restin, who help him finance the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation located on Palm Spring Island-main headquateres and Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.They parents of Count Branson Gideon Restin Sarkhon, Helen Sarkhon and Maxwell Sarkhon.
. The Queen Trangaroth
They become involved in series of experiments to launch Saucer shaped star ships into deep, for the Atlantean Sleeper Ship Program. One of the test ships encounters an alien creature called a Trangaroth and leads it to pilot a meteorite back the homeworld of Atlantis-it crashed in the deserts, near the rocket base. The Queen Trangaroth attempts to start a colony, within the desserts of White Sands, ------.but Count Bernard Harlan Sarkhon and company prevent this infestation from going any further than this. This is one of the earliest encounters with this hostile, alien species. One that in time will acquire the ability from the Atlantean to travel in time and space. At this time, the Trongaroth Hegemony had travel in a meteorite for ages and locate a potential world inhabited by accident. Later on, they target other world conquer and exploit.
The Randarian Navigators
Count Bernard Harlan Sarkhon encounters one of his stars ships-unexpectedly returns from its exploration voyage. Three beings, who call themselves Randarians-an android based species, who have used the robot piloted Sleeper Ship to return it’s planet of origin. The Three Atlantean Astronaut’s, aboard, now have replace by the Randarian Astronaut’s and are being detained until the situation can be resolved. The Randarians are searching for a interstellar Navigational Computer and was stolen by one of the three Atlantean stellar explorers, for the use by certain agents of Sarkhon Enterprise,Inc. Sarkhon Star Craft, Inc’s competation-Shaitanus Star Ship,Inc.Speculation,
Count Bernard Harlan Sarkhon’s opponent Count Morghan Shaitanus-who plans to use the alien technology to give his star ship design s an edge in the competition to be the first receive the Atlantean Government contract to successfully navigate the sleep saucer ships into deep space. In the end, Count Bernard Harlan Sarkhon returns the alien navigation device and the Randarians promise to return the three Atlantean astronauts’ home, also it proposed if all things work a possible trade between their two planets could begin. A device such as Randarians Navigational Computer could be a great asset to the Atlanteans Space Program.
The Metrone
Count Bernard Harlan Sarkhon. along his wife Sheila Restin Sarkhon,with sons Restin Sarkhon and Maxwell Sarkhon,with sister Helen Sarkhon-along with Major Roger ‘’Race’ Branson Atlantean Secret Service his assistant Valentina St Jade, Also along for this is the Sarkhon Family pet-their Atlantean Bulldog Reb.
Doctor Julius Karza,an Atlantean brilliant scientist,with bionic hands,has discovered an alien lifeform-known as the Metrone,during one of his visits to the Shaitanus Star Ship,Inc Outer Space Research Center. Count Morghan Shaitanus believes creature maybe related in some way to those Trongaroth insect like artificial cyborg like creatures found and destroyed by his old nemesis Count Bernard Harlan Sarkhon months ago. The huge Metrone Tarantula like creature is set out to sabotage the Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.United Kingdoms of Atlantis. Count Bernard Harlan Sarkhon and company thwart Doctor Julius Karza and Count Morghan Shaitanus attempted sabatage of his Space Research Center, by destroying the Metrone with an Atlantean air ship attack by bombing it until it’s destroyed.
The Holo Demon.
Doctor Julius Karza,once again is up his old expriments,this he is trying created a three dimesional holographic creature for the Tauron Empire,to use as a kind of holographic demon,to guard their temples,palaces,secret labs and forth.The holo creature,manages to escapes and causes much damage throughout the country side of the Tauron Nation.
Reluctantly, Count Morghan Shaitanus is forced to call Count Bernard Harlan Sarkhon and company in two stop the creature. They devise a trap to send the holo creature back into holospace again, from wince it came.
The Orghanus Incident
Bernard Harlan Sarkhon and company become involved in the discovery of a sample of blog like creature, known as Orghanus. This creature, located by one of Sarkhon Star Craft, Inc Outer Space Research Center deep space probes,can absorb and mimmic otherlifeforms.The Orghanus escapes and it is up Bernard Harlan Sarkhon and crew to stop it by freezing it for storage to a top secret containment center, for any alien and hostile life form. This research center, called Ice Station One, is found within the Artic Region Ultima Thule, on the Atlantean Homeworld.
’Magnetic Monster’’
Bernard Harlan Sarkhon,senior and company become involved in the so called ‘’Magnetic Monster’’ case, when a the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation Project Paragravity ,which was test Antigravity Repulsor Drive Engines goes wild and begins to magnetically attrack all sort of metalic substances. Bernard Harlan Sarkhon and the members of The United Atlantean Scientific Investigation Task Force only way to stop the "Magnetic Monster" before it destroys a great part of the world was to overload it with an electrical current from near Zero Point Energy Power Stations. In time, this Magnetic Monster will lead, only controlled and perfected into a viable way to lift off and pilot the Atlantean Star Saucers.
The Seraphite Experiment
Bernard Harlan Sarkhon ,senior and company become involved in another strange alien incident. A strange meteor meteorite known as Seraphite or Seraphium. The Seraphite Experiment,begins as Sarkhon Enterprises,Inc.discover a fantastic alien crystal,that can grow when supjected to massive does of power and also record vast amounts of data depending on their color.Black Seraphite can grow to form huge columbs.while White Seraphite can be used to created huge contol consoles and data storage banks.Green Seraphite can be used to store energy and red Seraphite can project various force fields.
These Seraphite crystals subjected to high burst of too much energy, from an Atlantean Zero Point Energy Power Station, can cause these grow to titanic size, like some sort of "Monolith Monsters" topple, shatter into thousands of fragments, and each fragment would grow again. Seraphian crystal-like shafts which absorbs all available silica nearby. Once all silica is absorbed and grown to its fullest possible height, the shaft becomes dormant, but may easily totter and collapse, shattering into a legion of fragments, waiting to grow entire new shafts at the next contact with a possible energy sourse. The original meteor has also shattered all about the area where it crashed.
Bernard Harlan Sarkhon and crew discover that Seraphium-a metallic like version of Seraphite crystals, when properly controlled and contained, can used it native people-the angelic Seraphians, as a building material and power containment source, plus data storage crystal similar to the Atlantean Isolinear Crystals. But if overloaded, it grow to rapid, shatter and begin to grow all over again until it’s energy stores are completed. So overloading it, like the Paragravity Magnetic Monster, these Seraphian "Monolith Monsters’ can also be destroyed in the same way. .
.In time, this Monolith Monsters will lead,only controlled and perfected into a viable way to store vast amounts of library imformation,build structures out of Seraphite crystals and power upthe Atlantean Star Saucers and building,faster than the slow process of storing energy in the Zero Point Generator Starage Plants.These Seraphian Crystals also will leed to the future Cosmic Power Amulet or Quantum Field Power Lence-sometimes called Startarin Gem Amulets or or Quantum Field Power Lence-Startarin Power Gems.
Bernard Harlan Sarkhon,junior and crew test the first interstellar sleeper ships.12 more follow bound for 12 Atlantean Conies
Count Branson Gideon Restin Sarkhon is the father of Professor Adam Lasar Sarkhon. Count Branson Gideon Restin Sarkhon, may have at least on two occasions, travel in time-once to fight a colony of Metrone-evil spider like robots who invaded a future colony of Atlanteans on a planet called Alpha Centarus 4,where the Metrone City was fighting an attack by Atlantean Resistance Forces in the planets largest city-Atsrhann Space Port and later on during the Atlantean Federation /Metrone Empire Wars, as Count Branson Sarkhon and then girlfreind Cassandra Karthan ,help the Atlantean Resistance Forces invade the Metrone City to end the war, after years of fighting this hostile enemy.
Count Branson Gideon Restin Sarkhon and girlfreind Cassandra Karthan, return to the homeworld of Atlantean Federation. Eventually Count Branson Sarkhon marries and his girlfriend becomes Countess Cassandra Karthan Sarkhon. They have a son-Adam Lasar Sarkhon. This is what the members of Imperial House Clan of Sarkhon always do-make way for the next generation of the family to take after the Original members of the House Sarkhon depart for the other dimensional world of holospace-their version of heaven.*1
Count Harlan Sarkhon-son of Count Branson Gideon Restin Sarkhon and Countess Cassandra Karthan
Harlan Gideon Sarkhon-tall,dark haired,is said to be one of the first members of the Imperial House of Sarkhon,to have attempted to travel through the infinite realm of temporal space,by creating an experimental temporwarp drive,that opens a wormhole Stargate through time and space.He discovers a colony of Atlanteans who live in small communities within large and futuristic yet dilapidated buildings,scattered about the forrest area. The land around the central Elanai Space port has become a sort of untended garden filled with unusual fruiting and flowering plants, and similarly strange yet collapsing buildings and other structures, all clearly no longer used, dotted around.
Outside,their remote colony is a tribe of Norlax (who are blue-skinned,dark haired cyborg brutes with with glowing eyes) ,who crashed there years ago and concider the Elanai colony a threat. Norlax wear no clothing but are covered with fur. As a result of living underground, they have little or no melanin to protect their skin, and so have become extremely sensitive to light live underground, tending machinery and live apart from the Elanai.-whom they hate and despise as lazy,ugly invaders from the near by world of Atlantis. Harlan Sarkhon-being an Atlantean,takes offense to this,despite ,his claiming earlier to have respect for all intelligent life-obviously,he only respects intelligent,life ,if it is not warlike and brutal.
Harlan Sarkhon,falls in love with one of the young Elanai-a innoscent,childlike platinum blonde known as Carolynne Fate.Many of the future,members of the Imperial Sarkhon House Clan,will show,this white haired blonde shade of hair color and it maybe speculated,that this will one of the heriditary traits of the family,when the platinum blonde House of Fate,mixed with the multi colored hair of the Sarkhon Family.
In the end,Harlan Sarkhon,sides the Elanai-over the tyrannical oppresion of the warlike Norlax. Masters,who long, flowing hair of the same pure white color as his skin,are telepathic has the physique of a human, and wears clothing armor. The Norlax Master divided themselves into several castes-the upper being The Norlax Master,the Middle Norlax Class-who run their societies more beauricratic levels ,the NorlaxWarrior Class,who protect the society-they comprise the Norlax Army and Navy Class as well,and the lower Norlax Lower Class-who tend to and repair the mechines. He helps defeat the Morlax invasion,but leaves a vast number of them alive-inside the caverns cities and mountain ,and hill colonies of the Norlax.
Harlan Gideon Sarkhon,years later returns to the Elanai Colony, his granddaughters, Susan and Barbara, show Barbara's boyfriend Ian (Castle) At the conclusion of the war, the Morlax, heavily armored by radiation, encased themselves in protective machines and retreated into their city, while the humanoid Thals survived the fallout through the use of an anti-radiation drug and became a peaceful race of farmers. However, the Thals' crops have recently failed and they have journeyed to the petrified jungle to seek help from their former enemies. The Morlax, meanwhile, although determined to become the dominant race on Alpha Elanai , are unable to leave the city due to their vulnerability to radiation and their reliance on static electricity to power their machines.
Professor Adam Lasar Sarkhon.
The Story of Atlantis.
Sometime with the Old ‘’Maveric ‘’Universe, there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent, also known as the United Kingdoms of Thurann, was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest of the world of Atlantis. This world was the home of an ancient humanoid race, whose art and cultures strived centuries of countless wars between many nations to build a world of peace and justice. The nations allied to Thurann, was the kingdoms or countries-some of the names are listed below.
Olympia,Asguard,Tauron,Tarthonn,Valaria,Khamoria,Elderheim,Asitland,Attiland,Asran,Venushia,and so –just in name a few.
This was the world of Atlantis. Atlas Sarkhon, first King or Supreme Lord of Atlantis homeworld. (Atlantis "island or world of Atlas").Some Atlantean Mythology,claims that a hero known as King Atlas Toreus Sarkhon,was the First King or Supreme Lord of Atlantis and his brother Adam Lasar Sarkhon-a Great Atlantean Sorcerer, help rule wisely and justly in the ancient days of the Seven Empires of Atlantis.*
The Doctor Adam Lasar Sarkhon at the Time-Sorcerers Academy The Doctor Adam Lasar Sarkhon is 450 years old or 750 years old years or 900 years old at this time or perhaps young and simply named another family member of that age-perhaps an Uncle or Cousin. Or perhaps to cover up his true origins create various fabricated ages to confuse others to his true origins. Or perhaps these records in the Great Halls of Time, upon the World of Atlantis-Prime and Genisis-Prime are inaccurate or have re-written over time by others, to either mythology about the ancient Atlantean or mythology about the ancient legend of the Legion of Time-Sorcerers..**
Professor Adam Lasar Sarkhon. The so called Legendary Founder of the Sarkhon Family. Certainly, he is the first family member anyway to be called a Time-Sorcerer and wield many paranormal abilities as such and use advanced technology as a temporal wizard, as his sorcerers gadgets, weapons and so forth. At first, he used a small store front called Relative Time Machines-a clock making store, as his base of operation on the ancient Atlantean homeworld. He sometimes employed a located cab driver Bernie to assist him in his travels in time and space, along his female assistant Sarah Michaels.*
Professor Adam Lasar Sarkhon was quick-witted and charming, and was never afraid to launch himself physically into the action when events demanded it. Never abandoning his good nature no matter how desperate the situation, Professor Adam Lasar Sarkhon quickly earned the respect of all those around him. This member of the Imperial House Clan of Sarkhon was a man of action, aggressively joining the fray whenever he could. Adam Lasar Sarkhon who harbored a new appreciation for the wonders of the universe -- and who, more keenly than ever, burned with a desire to keep the universe safe from harm. He may have not realized it, but he was laying the very foundations of a new breed of warrior-a Legion of Time Traveling Wizards, who would become the Guardian of Peace and Justice, throughout the infinite Multiverse.
Professor Adam Lasar Sarkhon. also having acquired vast wealth, own a large mansion called Sarkhon Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Sarkhon located outside the city, within the Anderhadark Mountains. Adam Lasar Sarkhon seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world.
. Many believe Professor Adam Lasar Sarkhon. to be the founder of Project; Time-Sorcerers. This project was created to research the ability to travel into temporal wormholes through time. It also was created to research in the use of Atlanteans harnessing the paranormal abilities of telepathy and telekenisis, and developing equipment uses various super scientific weapons and devices. Professor Adam Lasar Sarkhon, hopes to create a whole army or group of Wizard Warriors, based on the super soldier training created for the Alpha Omega Warrior Program, but with the paranormal powers of telekinesis, telepathy and other so called super scientific mystical powers and equipment, that makes the warrior seem like a scientific sorcerer. This is the Genisis of the Legion of Time-Sorcerers.
Professor Adam Lasar Sarkhon uses these wizard warrior abilities to help defeat all sort of hostile alien beings, the Metrone, the Daimon, the Delkhon, the Mystrann and other treats to the Atlantean race.
Professor Adam Lasar Sarkhon and his lovely companion is Sarah Michaels-his personal assistant. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. This here is the Genisis of the Atlantean Star Palace and the Atlantean Star Castle as well.-since some point Professor Adam Lasar Sarkhon will build himself a large Star Palace and call it a Star Castle, to be used as his large base of operation while defending his homeworld and fighting the evils of time and space.*
The time vortex (sometimes called the space-time vortex) is the medium-a temporal wormhole or stargate,punches hole through normal space,into hyperspace that the Star Palace and other time machines travel through. The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.With this a member of the Legion,can travel back and forth through temporal space,into other alternate timelanes and so on.A star palace is a huge saucer like star ship,resembling a flying saucer,with a futuristic palace built atop it.The palace is used as a Time-Sorcerer’s home and base of operation-a spacious dwelling with plenty of room for these temporal agents to operation as the guardians of temporal space.As of yet,the Legion have no rule book,but a simple Hand Book called the Laws of Time.In time,each Time-Sorcerer will add to this simple rule book and transform it into a series of books known as Great Laws or Law Books of Time or Time-Sorcerers.
Project; Time-Sorcerers.Inc.
Project; Time-Sorcerers.Inc.
An ancient reference to an old Universe top secret project to create a genetically engineered, nano technology, based race of temporal wizard warrior, using advanced super science technology and paraphernalia. Located on the homeworld of the Atlantean homeworld, this Time-Sorcerers Project is an outgrowth of several other related projects such as the Atlantean Colonial Marine Super Soldier or Alpha Omega Warrior Program, Project; Time Wizard,-the research into the use of telekinesis and telepathy, plus the use of paraphernalia and weapons to assist those wizard warriors.
Time-Sorcerers so called because they are able to travel in and manipulate time through technology to a far greater degree than any other civilisation and a sorcerer is a magician who works with the paranormal or occult-least ways as the rest of the universe seems to perceive it. An individual who can control the Force commonly manifests paranormal abilities, such as telekinesis, telepathy and precognition. Those who can use the cosmic forces or quantum elemental forces within the Multiverse can perform feats of telekinesis, clairvoyance, precognition, and mind control, as well as amplifying certain physical traits, such as reflexes.Time-Sorcerers also special mental abilities-mind control,via telekinesis,a rapid memory recall or hypermind.They can mind meld with other beings or recall past memories or implant suggestion or blokes in other inviduals minds,for either protection or mental suugestion.They can use a kind of battle mind to prepare combat or assist other in aiding them combat.
A young Time-Sorcerers that undergoes intensive one-on-one training under a Time-Sorcerers graduate,with the title of either Doctor or Professor or Time-Sorcerers Master or Supreme Time-Sorcerers after graduating from the academy. The High Council was a group of twelve wise and powerful Time-Sorcerers Masters elected to guide the Time-Sorcerers Order, as well as serve as an advisory body for the Legion of Time-Sorcerers.***
Time-Sorcerers Abilities.
Mind Powers.
Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction
Telepathy.
Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.
1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.
2) Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. Cosmic Force Sense - Used within the Time-Sorcerers Order to sense the future, possible danger, a person's location, or the presence of the Dark Side of evil.
3) Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
4) Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being.
5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Hypermind or Hypermentation-The Legion of Time-Sorcerers ability to concentrate and draw on any sort of mental abilities or instant data recall.
PHYSICAL
Cure/Heal - The of Time-Sorcerers Healer uses the paranormal abilities to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation.
Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target.
Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user
Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.
Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades
Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.
Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it
Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.
Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.
Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.
Cosmic or Quantum Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.
Enhance Ability - The Cosmic or Quantum Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.
Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.
Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.
Cosmic Force Aura - This Time-Sorcerers power temporarily strengthens an s defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Forces related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.
Cosmic Force Barrier - Creates a weak shield that protects the Time-Sorcerers from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection. The effects are temporary nonetheless.
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Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.
Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect
Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.
Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the member of the Legion of Time-Sorcerers become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.
Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Cosmic or Quantum Force-powers. Certain member of the Legion of Time-Sorcerers rarely use power unless there no other choice.
Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration
Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.
Projection - Creates an inanimate apparition that looks like the caster.
Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities .
Atlantean Martial Arts.
Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts".
Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world.
In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form."
Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school.
Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.
Venushia Wushu (simplified Venushia:; traditional Venushia: ; pinyin: wǔshù listen Khartonese: literally means "martial art". It is a more precise term than the widely used term Venushia kung fu, which can mean either martial art or "skill": a craftsperson or artisan could be said to have good "kung fu" in the way in which they carry out their craft; in the same way, a wushu practitioner can also be said to have good Venushia "kung fu" in their wushu practice. In the broadest sense, the word wushu may refer to any martial art in the world, though in practice it often refers to the modern sport named "wushu" (see Venushia wushu (sport); also known as "modern wushu" or "contemporary wushu"), or the various styles of Venushia martial arts. A Time-Sorcerer’s physical abilities seem to stem from his mastery of Atlantean chi, which often allows him to surpass physical limitations of normal athletes. In one instance, Time-Sorcerer is able to stand shirtless in minus 20 degree weather without feeling any physical discomfort. Members of the Legion have also demonstrated the ability to dodge bullets or laser bolts and to deflect single shots with his bracers,Quantum Field Power Glove or Guanlets.Mixing their ability to enter and exite Hypertime-a kind of hyperspacial outer space time dimension,outside normal space,where the observer see’s the used more faster than the eye can preseive or simply dissappear in nothing.
A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim’s neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.
Energy Manipulation.
Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.
Cryrokinesis-is a . member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. to with draw cold or cold air or moisture out of one are and into another. The member of the Legion of Time-Sorcerers is able to freeze any moisture in the air around him into unusually hard ice to form ice-slides and various projectiles and shields.
During this time sorcerers and witch doctors treatment of disease was often focused on magic and religion, and healing the entire body and soul, rather than focusing on a few symptoms like modern medicine. Early medicine often included the use of herbs, and meditation, and sometimes using other method such as Medical Nano Surgery. Severe diseases were often thought of as supernatural or magical, to on Atlantis is a type super science or technology, looked as either mystical or supernatural.
Alchemy or Atlantean Super Chemestry.
In the Atlantean history of science, alchemy refers to both an early form of the investigation of nature and an early philosophical and spiritual discipline, both combining elements of chemistry, metallurgy, physics, medicine, astrology, semiotics, mysticism, spiritualism, and art all as parts of one greater force. some alchemists increasingly came to view these metaphysical aspects as the true foundation of alchemy; and organic and inorganic chemical substances, physical states, and molecular material processes as mere metaphors for spiritual entities, spiritual states and ultimately, spiritual transformations. In texts that are written according to this view, the cryptic alchemical symbols, diagrams, and textual imagery of late alchemical works typically contain multiple layers of meanings, allegories, and references to other equally cryptic works; and must be laboriously "decoded" in order to discover their true meaning..This was another form of holographic symbols,that tap into holospace or be read by an artificial intelligence or computer.These holo ruins are a kind of computer code that could read by anyone or anything that understood their meaning and could preform specific tasks,in understood by the reader.
Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured.
Alchemy in traditional medicine
Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine.
Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation"[1]) is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic.
In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is.
Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients.
Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood.
Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC.[1][2] It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history.
Atlantean Physics is the science studying the concept of matter[1] and its motion,[2][3] as well as space and time[4][5] — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental[6] science, and it is the objective of physicists to understand how the natural world works.[7] For the etymology of the word physics, see physis (φύσις).
Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all.[8] Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century.[9] Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish
Atlantean Occultism
Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.
Equipment
Time Ring –Special Family Chrest,fitted into a small ring.It can be read by a computer and open locks or project a holographic rune to be read
Field Gravity Detector
Specialized Atlantean Battle Armor. Often worn along a member of the Legion of Time-Sorcerer’s Duty uniform or Atlantean jumpsuite. This specialized Atlantean armor is also like a body computer. Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations.With this,an Atlantean Time-Wizard can manipulate and control out side equiptment by way of telepresense.( Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.).In sense,it is a kind os exo skeleton,that can enhance the users natural strenth,speed ,stamina,reflexes and so forth. Powered exoskeletons are designed to assist and protect the wearer. They may be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people.The Atlantean military have similar type exo battle armor for years and simply applied the same equiptment to the members of the Legion.
Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.
Holo Well are a crystal lattice surrounding a large round hole or well(often in cube form) in which people of old could insert phenomenal quantities of data
Villians
Dargo Shaitanus
Dargo Shaitanus-is another member of the Project Time-Sorcerers. He worked with Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels. a renegade Time Sorcerer who is the greatest individual to ever be tained in the paranormal abilities of the Legion.He once was Professor Adam Lasar Sarkhon’s best friend and assistant to Project Time-Sorcerers.
Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children’s children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.
Dargo Shaitanus also having acquired vast wealth, own a large mansion called Shaitanus Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Shaitanus located outside the city, within the Anderhadark Mountains-near Castle Sarkhon and one located within the Castrovax Mountains in the kingdom of Elderheim. Dargo Shaitanus seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world. Dargo Shaitanus also has an assistant Countess Valentina Karzan.
Count Dargo Shaitanus joins Count Harlann Sarkhon,along with Dr.Karza,
They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. Dargo Shaitanus has annoying habit of copying the same thing and place of the Sarkhon-one his annal, stupid flaws. Shaitanus all admire and hate the Sarkhon at the same time, so imitation is their serious form of flattery and greatest flaw of character. These two interlocking families with fight throughout time and space.
Count Harlan Sarkhon They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space.
The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there.
Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch
Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels encounter an alien race known as the Galaxians-strange energy based beings from another galaxy-who are come a civilization, where everything is based on a kind of nanotechnology crystal, they call Cryllex. The Professors arch enemy, Dargo Shaitanus-who was also one of the members of Project Time-Sorcerer plans to betray his old friend for a place of power within the new rule of the Metrone Empire with the Milky Way Galaxy. Professor Adam Lasar Sarkhon. and his companion Sarah Michaels defeat the Metrone menace.
Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.
*Editors Notes.
*1.Members of the Imperial House Clan of Sar-Khon-A many Atlanteans put a high price on family. Passing on their blood onto the next generation is al important as upholding the Laws of Time and fighting evil throughout time and space. I want to create a superhero, which cares about family and does not ever grow up- endless excuses not to grow beyond teenage loner crap throughout his career, as so many heroes always do. My heroes are men, not pre adolescent heroes who never grow up and hack writer produce tons of crap to feed into that 27/7-356 days a year-for a half century.
The Last Fare –redone.
*This is a somewhat re-written version of my original Lasar Sarkhon character, before I began to call a Time-Sorcerer. The character origins extend back to a short story I wrote around 1978-1979,called ‘’The Last Fare.’ which involved a New York Cabbie Archie, who later became Ernie, then Bernie as future re-writing into comics strips in 1980 to 1983,encounters an Atlantean sorcerer Thuzan Thune or Thuzan Thule from King Kull’s Atlantis, who comes out seclusion to speak to the leaders of the Free world, on mankind’s imminent destruction-what is –is never stated but it presumed to be the Total Nuclear Wars hinted at in my Toreus The Slayer stories. Later revisions excluded the references to the Robert E.Howard material, since I wish to either sell the Last Fare as a short story to be published in Epic Illustrated or Heavy Metal or turn it into the First Chapter of a possible Last Sarkhon comic series. The name Thuzan Thune or Thuzan Thule was dropped simply because I could remember how to spell it and did not care for name anyway-sounded to much like the character in The Mirrors of Tuzun Thune and wished avoid any legal entanglements by possible publishers of my work.This new sorcerer character was barrowing elements Marvels Doctor Strange,Star Wars Obi-Wan Kenobi (played by Sir Alec Guinness) and in time after the writing a second story The Second Chance(,where World War B17 Bomber pilot Harrison Maxwell, abandons his crew after his plane and crew are shot up and wishes Lasar Sarkhon to help go back in time prevent that event from happening-dying in the process and saving his crew to visit his grave two decades onward.)-element of Doctor Who.By now,Lasar Sarkhon,had a Yellow Cabbie sidekick and his yellow Cab flight like - Back to the Future a De Lorean DMC-12,a huge space station that resemble the Mother Ship in Close Encounters of the Third Kind,as a base of operations.
Elements from a possible Doctor Who female character Sybile,a witch from the Time Coven,who travelled star ship simular the smaller craft in the movies UFO.with ranch on it,were also barrowed from there to complete my Lasar Sarkhon,Time-Sorcerer comic concept.Soon,I’d add a wife Morgan Lee Fey and 19 year old Rachel Sarkhon into the comic as I drew further comic strips.I did not want to fall into the trap of making Lasar Sarkhon,this loner rebel hero,with no family ties.I felt Doctor Who and many heroes,made mistake of creating cast members,who are introduced and are dropped simply because either actors left the series or the creators were too immature to create a hero,where family and friends,are as important or more so that what evil villian he or she continues to fight or what threat he or she prevents each week or each adventure produced.Also,a strong support cast,always to me,made the hero more human ,than heroes who never create ties to anyone or anything.Also,I think the Kent Family Chroncles by ,showed that
Doc Thompson.
The Mirrors of Tuzun Thune finds Kull reaching his middle-forties and becoming progressively more introspective. The former barbarian is left lost in contemplations of philosophy. At this point the series ends. His fate is left uncertain.
Kull of Atlantis or Kull the Conqueror is a fictional character created by Robert E. Howard, also creator of Conan the Barbarian, Solomon Kane, and Bran Mak Morn. Kull was portrayed in the 1997 movie Kull the Conqueror by actor Kevin Sorbo.
Doctor Strange is a fictional character, a comic book sorcerer and superhero in the Marvel Comics Universe. Created by writer/editor Stan Lee and artist/co-plotter Steve Ditko, he first appeared in Strange Tales #110 (July 1963). Additionally, the name had been used for a different Marvel character two months earlier.
Dr. Stephen Vincent Strange is the Sorcerer Supreme of the Marvel Universe, responsible for defending it from mystic threats. He is a master of the mystic arts, using his abilities to battle evil magicians and other supernatural villains. He is also often consulted by other superheroes on supernatural matters.
Obi-Wan Kenobi is a fictional character in the Star Wars universe. He is one of the most prominent characters in the Star Wars saga; along with Anakin Skywalker, R2-D2, and C-3PO, he is one of the few major characters to appear (in some form or another) in each of the six Star Wars films. He is portrayed in the Original Trilogy by Sir Alec Guinness and in the Prequel Trilogy by Ewan McGregor.
Obi-Wan first appears in Star Wars Episode IV: A New Hope, seemingly a mysterious hermit. He is revealed as a Jedi Master, who then tutors Luke Skywalker to use the Force. In the Prequel films, he appears as a young Jedi, progressing from Jedi Apprentice to Jedi Master.
Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC. The programme depicts the adventures of a mysterious time-traveller known as "the Doctor" who travels in his space- and time-ship, the TARDIS, which appears from the exterior to be a blue police phone box. With his companions, he explores time and space, solving problems and righting wrongs.
Back to the Future is a 1985 science fiction–comedy film directed by Robert Zemeckis and produced by Steven Spielberg. Zemeckis wrote the story, along with Bob Gale. It stars Michael J. Fox as teenager Marty McFly and Christopher Lloyd as mad scientist Doctor Emmett L. Brown.
The story's basic plot concerns Marty's accidental traveling back to the year 1955 in a De Lorean DMC-12 which he has modified into a time machine that Doctor Emmet Brown constructed. This causes a number of problems, such as how he will be able to return to 1985, where he came from, when he does not have the necessary plutonium to fuel the journey. He also inadvertently interferes with his parents' first meeting in 1955, and must get them to fall in love before he goes back to 1985.
** Editors Notes;
I want a bit of literary tribute to the Sarkhon character, that hade gone through much changes in the 20 years I re invented the character. I did not want simply and lazily, simply have one, single character that revamped every one often like Superman or simply regenerated into another performer like Doctor Who. Still I wanted created a bit of mystery, as to whom or what member of the Imperial House of Sarkhon first had the Adam or Lasar Sarkhon. I don’t to put to much history in a single member of the Sarkhon family, since I split up the character of Lasar Sarkhon to create Professor Gideon Sarkhon and so forth, but giving them all a shared history is ok and kind of a Philip Jose Farmer Wold Newton like-a one family or a series of heroes related to this single family that shared a connected history across time and space.
The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the science fiction writer Philip José Farmer. Farmer suggested in two fictional "biographies" of fictional characters (Tarzan Alive and Doc Savage: His Apocalyptic Life), that the (real) meteorite which fell in Wold Newton, Yorkshire, England, on December 13, 1795 was radioactive and caused genetic mutations in the occupants of a passing coach. Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.
The Wold Newton Family is a group of heroic and villainous literary figures that science fiction author Philip José Farmer postulated belonged to the same genetic family. Some of these characters are adventurers, some are detectives, some explorers and scientists, some espionage agents, and some are evil geniuses.
[edit] The Wold Newton Universe
The Wold Newton Universe (or WNU) is a term coined by Win Scott Eckert to denote an expansion of Philip José Farmer's original Wold Newton Family concept (introduced in the "fictional biography" Tarzan Alive (1972)). Eckert introduced the term in 1997 on his website, An Expansion of Philip José Farmer's Wold Newton Universe[1]. Eckert uses Farmer's concept of the the Wold Newton Family as a unifying device, and expands the universe the Wold Newton Family inhabits by documenting crossovers between fictional characters appearing in various media and genres. Not all characters linked into the WNU are necessarily blood relatives, descendants, or ancestors of those present at the 1795 Wold Newton meteor strike, but they all exist in the same shared fictional universe
***
All time travel characters and stories, including the long running Doctor Who series, whether you people realize it or are grand children to H.G.Wells book the Time Mechine.It’s no mistake or co-incidence that George Pal produced the The Time Machine movie in 1960 and BBC comes up Doctor Who in 1963.If this never dawned on you and just repeat whatever you read elsewhere, it will dawn on you now. Doctor Who, didn’t originate the concept of a man traveling in time and space, it just reformed it for use in a long running series. BBC and some aren’t going admit but without the Time Mechine, there would be no Doctor Who or any other character like him.
Doc Thompson.
This article is about the television series. For other uses, see The Time Machine (disambiguation).
Doctor Who
Current Doctor Who title sequence
Format
Science fiction drama
Created by
Sydney Newman
C. E. Webber
Donald Wilson
BBC
Starring
Various Doctors
(currently David Tennant)
Various companions
(currently Catherine Tate)
Opening theme
Doctor Who theme music composed by Ron Grainer
Ending theme
Doctor Who theme music (reprise)
Country of origin
United Kingdom
No. of episodes
738 (as of 25 December 2007) (List of episodes)
Production
Running time
25 min. (1963–1984, 1986–1989)
45 min. (1985, 2005–present)
various other lengths
Broadcast
Original channel
BBC tv, later renamed BBC One
Picture format
405-line black & white (1963–1967)
625-line black & white (1968–1969)
PAL 625-line colour (1970–1989)
720x576 16:9 (2005–present)
Original run
Original Series:
23 November 1963 –
6 December 1989
Television Movie:
12 May 1996
Current Series:
26 March 2005 – present
Chronology
Related shows
K-9 And Company
The Sarah Jane Adventures
Torchwood
K-9
Doctor Who Confidential
Totally Doctor Who
External links
Official website
IMDb profile
TV.com summary
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